Commit Graph

15 Commits

Author SHA1 Message Date
06620ce368 add TODO to Player
GitOrigin-RevId: 0f94fab230a6f3071dbe2838235a8250b2db662c
2020-02-13 14:46:30 -05:00
2c2feb0f88 fix turbosword issue
GitOrigin-RevId: 57127fc84e9447f46ca27888546612c9cfbad58a
2020-02-13 14:46:26 -05:00
3589a3660f remove spurious cast
GitOrigin-RevId: 62d8d539d7fb643dd7e3b3fe89d7b141f47a1609
2020-02-13 14:46:23 -05:00
7fe248aecc refactor uses of gamepad / keyboard history
GitOrigin-RevId: ee4d881cb0aad41a0cdf8ac10aa9489b652384f4
2020-02-13 14:46:19 -05:00
307efa5f5b use History for handling gamepad & keyboard state
GitOrigin-RevId: 87aa91b212eedb5e3f64cc50de70098ce5f81596
2020-02-13 14:46:15 -05:00
80b6e2ac5c FpsCounter now returns an int (rounded up)
rename gameTime -> time in Player

GitOrigin-RevId: 0270c026e62acbc934127ec881a770de219e2fa1
2020-02-13 14:45:55 -05:00
83709e9a61 pull out world viewport size into a Camera class
GitOrigin-RevId: 92cd946afeaee9ba1503e55be239e3384100cc9a
2020-02-13 14:45:28 -05:00
05a779e1fb draw to a RenderTarget & scale that to screen
GitOrigin-RevId: b4635c5fabc03e6f19be595c68e3aa94203aa454
2020-02-13 14:45:25 -05:00
7f4ce7e854 add nod during stretch
GitOrigin-RevId: 54f82b43a8c7c7aca419cb98a572e899213f4002
2020-02-13 14:45:21 -05:00
576ac65eb7 slight tweak to sword-swinging code
GitOrigin-RevId: 042df7ea95bf77f029107c1a9363f3e1343bb928
2020-02-13 14:45:17 -05:00
6766e5ecf3 move groundLevel up a bit
GitOrigin-RevId: 45af011ee04538fb2921927298468c18f453d4b9
2020-02-13 14:45:13 -05:00
44874f781d whee, now you can jump!
GitOrigin-RevId: e8c408b0ffcbb3f2ddfa2346fc9823fea86dfe00
2020-02-13 14:45:10 -05:00
d9ed88a9ef dpad support
GitOrigin-RevId: 9c28c2defa0c5222a5ffd10e09648d6041f146ef
2020-02-13 14:45:06 -05:00
050a5b0567 add sword swing
GitOrigin-RevId: 46ebf8496eca9d752eeec6d3a2fad202a8f33867
2020-02-13 14:45:02 -05:00
fdd0eb60c4 basic Player motions and poses
GitOrigin-RevId: 88a4e7a20841e2551a6bdd417521228f87110449
2020-02-13 14:44:58 -05:00