@ -23,7 +23,8 @@ namespace SemiColinGames {
public void Update(float modelTime, History<Input> input) {
radius += 150 * modelTime * input[0].Motion.Y;
radius = Math.Clamp(radius, 50, 200);
radius = Math.Min(radius, 200);
radius = Math.Max(radius, 50);
float angleChange = modelTime * momentum / radius;
angle += angleChange;
float x = anchor.X + radius * (float) Math.Sin(angle);