Add secondary buttons for jump & attack
GitOrigin-RevId: adac7b3aa185e10e8cf86046f8a88817c300ef36
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@ -13,8 +13,10 @@ namespace SemiColinGames {
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public Input(GamePadState gamePad, KeyboardState keyboard) {
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public Input(GamePadState gamePad, KeyboardState keyboard) {
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// First we process normal buttons.
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// First we process normal buttons.
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Jump = gamePad.IsButtonDown(Buttons.A) || keyboard.IsKeyDown(Keys.J);
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Jump = gamePad.IsButtonDown(Buttons.A) || gamePad.IsButtonDown(Buttons.B) ||
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Attack = gamePad.IsButtonDown(Buttons.X) || keyboard.IsKeyDown(Keys.K);
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keyboard.IsKeyDown(Keys.J);
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Attack = gamePad.IsButtonDown(Buttons.X) || gamePad.IsButtonDown(Buttons.Y) ||
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keyboard.IsKeyDown(Keys.K);
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// Then special debugging sorts of buttons.
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// Then special debugging sorts of buttons.
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Exit = gamePad.IsButtonDown(Buttons.Start) || keyboard.IsKeyDown(Keys.Escape);
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Exit = gamePad.IsButtonDown(Buttons.Start) || keyboard.IsKeyDown(Keys.Escape);
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