diff --git a/Shared/Input.cs b/Shared/Input.cs index 83ecfca..852368e 100644 --- a/Shared/Input.cs +++ b/Shared/Input.cs @@ -13,8 +13,10 @@ namespace SemiColinGames { public Input(GamePadState gamePad, KeyboardState keyboard) { // First we process normal buttons. - Jump = gamePad.IsButtonDown(Buttons.A) || keyboard.IsKeyDown(Keys.J); - Attack = gamePad.IsButtonDown(Buttons.X) || keyboard.IsKeyDown(Keys.K); + Jump = gamePad.IsButtonDown(Buttons.A) || gamePad.IsButtonDown(Buttons.B) || + keyboard.IsKeyDown(Keys.J); + Attack = gamePad.IsButtonDown(Buttons.X) || gamePad.IsButtonDown(Buttons.Y) || + keyboard.IsKeyDown(Keys.K); // Then special debugging sorts of buttons. Exit = gamePad.IsButtonDown(Buttons.Start) || keyboard.IsKeyDown(Keys.Escape);