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Add secondary buttons for jump & attack

GitOrigin-RevId: adac7b3aa1
master
Colin McMillen 4 years ago
parent
commit
a719e5b370
  1. 6
      Shared/Input.cs

6
Shared/Input.cs

@ -13,8 +13,10 @@ namespace SemiColinGames {
public Input(GamePadState gamePad, KeyboardState keyboard) {
// First we process normal buttons.
Jump = gamePad.IsButtonDown(Buttons.A) || keyboard.IsKeyDown(Keys.J);
Attack = gamePad.IsButtonDown(Buttons.X) || keyboard.IsKeyDown(Keys.K);
Jump = gamePad.IsButtonDown(Buttons.A) || gamePad.IsButtonDown(Buttons.B) ||
keyboard.IsKeyDown(Keys.J);
Attack = gamePad.IsButtonDown(Buttons.X) || gamePad.IsButtonDown(Buttons.Y) ||
keyboard.IsKeyDown(Keys.K);
// Then special debugging sorts of buttons.
Exit = gamePad.IsButtonDown(Buttons.Start) || keyboard.IsKeyDown(Keys.Escape);

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