set font to be PointClamped

GitOrigin-RevId: 6f21d2f11df5ba30061ca2994988f5bbd5d38b1d
This commit is contained in:
Colin McMillen 2020-02-27 11:54:21 -05:00
parent c2fa12db9b
commit 830fc1ee9a

View File

@ -102,7 +102,8 @@ namespace SemiColinGames {
Vector2 position = new Vector2((camera.Width - size.X) / 2, (camera.Height - size.Y) / 2); Vector2 position = new Vector2((camera.Width - size.X) / 2, (camera.Height - size.Y) / 2);
spriteBatch.Begin( spriteBatch.Begin(
SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null, null, null); SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, null);
for (int i = -1; i <= 1; i++) { for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) { for (int j = -1; j <= 1; j++) {
if (i == 0 && j == 0) { if (i == 0 && j == 0) {
@ -112,6 +113,7 @@ namespace SemiColinGames {
spriteBatch.DrawString(Textures.BannerFont, text, stencilPos, Color.Black); spriteBatch.DrawString(Textures.BannerFont, text, stencilPos, Color.Black);
} }
} }
spriteBatch.DrawString(Textures.BannerFont, text, position, Color.White); spriteBatch.DrawString(Textures.BannerFont, text, position, Color.White);
spriteBatch.End(); spriteBatch.End();
} }