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move Debug.Enabled check into DrawToasts

GitOrigin-RevId: 8265b948f7
master
Colin McMillen 4 years ago
parent
commit
63aa190afe
  1. 5
      Shared/Debug.cs
  2. 5
      Shared/SneakGame.cs

5
Shared/Debug.cs

@ -71,6 +71,9 @@ namespace SemiColinGames {
}
public static void DrawToasts(SpriteBatch spriteBatch, SpriteFont font) {
if (!Enabled) {
return;
}
int y = 10;
foreach (var toast in toasts) {
spriteBatch.DrawString(font, toast, new Vector2(10, y), Color.Teal);
@ -103,7 +106,7 @@ namespace SemiColinGames {
Point[] points = Line.Rasterize(line.Start, line.End);
foreach (var point in points) {
spriteBatch.Draw(
whiteTexture, new Rectangle(point.X, point.Y, 1, 1), line.Color);
whiteTexture, new Rectangle(point.X, point.Y, 1, 1), line.Color);
}
}
}

5
Shared/SneakGame.cs

@ -133,9 +133,8 @@ namespace SemiColinGames {
0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
spriteBatch.Draw(renderTarget, drawRect, Color.White);
if (Debug.Enabled) {
Debug.DrawToasts(spriteBatch, font);
}
// Draw debug toasts.
Debug.DrawToasts(spriteBatch, font);
spriteBatch.End();

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