Debug: draw rasterized DebugLines to screen
GitOrigin-RevId: aa4253477fa8e3657e19c5e0d534a3288bc23a0a
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@ -99,6 +99,13 @@ namespace SemiColinGames {
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spriteBatch.Draw(
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whiteTexture, new Rectangle(rect.Right - 1, rect.Top, 1, rect.Height), color);
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}
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foreach (var line in lines) {
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Point[] points = Line.Rasterize(line.Start, line.End);
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foreach (var point in points) {
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spriteBatch.Draw(
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whiteTexture, new Rectangle(point.X, point.Y, 1, 1), line.Color);
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}
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}
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}
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}
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}
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