make some classes static and some fields readonly
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8f2fec053d
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@ -1,7 +1,7 @@
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using System;
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using System;
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namespace SemiColinGames {
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namespace SemiColinGames {
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public class Clock {
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public static class Clock {
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public static void AddModelTime(double seconds) {
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public static void AddModelTime(double seconds) {
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ModelTime += TimeSpan.FromSeconds(seconds);
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ModelTime += TimeSpan.FromSeconds(seconds);
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}
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}
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@ -9,7 +9,7 @@ namespace SemiColinGames {
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}
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}
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public class FSM<T> {
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public class FSM<T> {
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Dictionary<string, IState<T>> states;
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readonly Dictionary<string, IState<T>> states;
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IState<T> state;
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IState<T> state;
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public FSM(Dictionary<string, IState<T>> states, string initial) {
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public FSM(Dictionary<string, IState<T>> states, string initial) {
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@ -2,7 +2,7 @@
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using System;
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using System;
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namespace SemiColinGames {
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namespace SemiColinGames {
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public class Line {
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public static class Line {
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public static Point[] Rasterize(Point p1, Point p2) {
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public static Point[] Rasterize(Point p1, Point p2) {
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return Line.Rasterize(p1.X, p1.Y, p2.X, p2.Y);
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return Line.Rasterize(p1.X, p1.Y, p2.X, p2.Y);
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}
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}
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@ -7,8 +7,8 @@ namespace SemiColinGames {
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private readonly Stopwatch stopwatch = new Stopwatch();
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private readonly Stopwatch stopwatch = new Stopwatch();
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private readonly double targetTime;
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private readonly double targetTime;
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private readonly string name;
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private readonly string name;
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private readonly int[] histogram = new int[21];
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private double startTime = 0.0;
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private double startTime = 0.0;
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private int[] histogram = new int[21];
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private int totalFrames = 0;
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private int totalFrames = 0;
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public Timer(double targetTime, string name) {
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public Timer(double targetTime, string name) {
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