bump starting size of Player.movePoints & Player.candidates
This commit is contained in:
parent
7c0eb479a6
commit
3dea13a386
@ -36,9 +36,9 @@ namespace SemiColinGames {
|
|||||||
private float invincibilityTime = 0;
|
private float invincibilityTime = 0;
|
||||||
|
|
||||||
// For passing into Line.Rasterize() during movement updates.
|
// For passing into Line.Rasterize() during movement updates.
|
||||||
private readonly IList<Point> movePoints = new ProfilingList<Point>(32, "Player.movePoints");
|
private readonly IList<Point> movePoints = new ProfilingList<Point>(64, "Player.movePoints");
|
||||||
// Possible hitboxes for player <-> obstacles.
|
// Possible hitboxes for player <-> obstacles.
|
||||||
private readonly IList<AABB> candidates = new ProfilingList<AABB>(8, "Player.candidates");
|
private readonly IList<AABB> candidates = new ProfilingList<AABB>(16, "Player.candidates");
|
||||||
|
|
||||||
public Player(Vector2 position, int facing) {
|
public Player(Vector2 position, int facing) {
|
||||||
this.position = position;
|
this.position = position;
|
||||||
|
Loading…
Reference in New Issue
Block a user