From 3dea13a386bef9727e7e95f96223d3006ba76183 Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Wed, 25 Mar 2020 13:16:18 -0400 Subject: [PATCH] bump starting size of Player.movePoints & Player.candidates --- Shared/Player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Shared/Player.cs b/Shared/Player.cs index 985624d..14ac866 100644 --- a/Shared/Player.cs +++ b/Shared/Player.cs @@ -36,9 +36,9 @@ namespace SemiColinGames { private float invincibilityTime = 0; // For passing into Line.Rasterize() during movement updates. - private readonly IList movePoints = new ProfilingList(32, "Player.movePoints"); + private readonly IList movePoints = new ProfilingList(64, "Player.movePoints"); // Possible hitboxes for player <-> obstacles. - private readonly IList candidates = new ProfilingList(8, "Player.candidates"); + private readonly IList candidates = new ProfilingList(16, "Player.candidates"); public Player(Vector2 position, int facing) { this.position = position;