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@ -109,10 +109,15 @@ namespace Jumpy { |
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// Draw foreground tiles.
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int size = 16; |
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Rectangle textureSource = new Rectangle(3 * size, 0 * size, size, size); |
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for (int i = 0; i < Camera.Width / size; i++) { |
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Rectangle source = new Rectangle(3 * size, 0 * size, size, size); |
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Vector2 drawPos = new Vector2(i * size, Camera.Height - size * 2); |
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spriteBatch.Draw(grassland, drawPos, source, Color.White); |
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} |
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for (int i = 0; i < Camera.Width / size; i++) { |
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Rectangle source = new Rectangle(3 * size, 1 * size, size, size); |
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Vector2 drawPos = new Vector2(i * size, Camera.Height - size); |
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spriteBatch.Draw(grassland, drawPos, textureSource, Color.White); |
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spriteBatch.Draw(grassland, drawPos, source, Color.White); |
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} |
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// Aaaaand we're done.
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