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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'"> <OutputPath>bin\ARM64\Release\</OutputPath> <DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP;CODE_ANALYSIS</DefineConstants> <Optimize>true</Optimize> <NoWarn>;2008</NoWarn> <NoStdLib>true</NoStdLib> <DebugType>pdbonly</DebugType> <PlatformTarget>ARM64</PlatformTarget> <UseVSHostingProcess>false</UseVSHostingProcess> <LangVersion>7.3</LangVersion> <ErrorReport>prompt</ErrorReport> <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> <Prefer32Bit>true</Prefer32Bit> </PropertyGroup> <ItemGroup> <Compile Include="UwpProgram.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> <ItemGroup> <AppxManifest Include="Package.appxmanifest"> <SubType>Designer</SubType> </AppxManifest> <MonoGameContentReference Include="..\Content\Content.mgcb"> <Link>Content\Content.mgcb</Link> </MonoGameContentReference> </ItemGroup> <ItemGroup> <None Include="Package.StoreAssociation.xml" /> <Content Include="Properties\Default.rd.xml" /> <Content Include="Assets\LockScreenLogo.scale-200.png" /> <Content Include="Assets\SplashScreen.scale-200.png" /> <Content Include="Assets\Square150x150Logo.scale-200.png" /> <Content Include="Assets\Square44x44Logo.scale-200.png" /> <Content Include="Assets\StoreLogo.png" /> <Content Include="Assets\Wide310x150Logo.scale-200.png" /> </ItemGroup> <ItemGroup> <PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform"> <Version>6.2.12</Version> </PackageReference> <PackageReference Include="Newtonsoft.Json"> <Version>13.0.1</Version> </PackageReference> <PackageReference Include="SharpDX"> <Version>4.2.0</Version> </PackageReference> <PackageReference Include="SharpDX.Direct2D1"> <Version>4.2.0</Version> </PackageReference> <PackageReference Include="SharpDX.Direct3D11"> <Version>4.2.0</Version> </PackageReference> <PackageReference Include="SharpDX.DXGI"> <Version>4.2.0</Version> </PackageReference> <PackageReference Include="SharpDX.MediaFoundation"> <Version>4.2.0</Version> </PackageReference> <PackageReference Include="SharpDX.XAudio2"> <Version>4.2.0</Version> </PackageReference> </ItemGroup> <Import Project="..\Shared\Shared.projitems" Label="Shared" /> <PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' "> <VisualStudioVersion>14.0</VisualStudioVersion> </PropertyGroup> <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" /> <ItemGroup> <PackageReference Include="MonoGame.Framework.WindowsUniversal" Version="3.8.0.*" /> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.*" /> </ItemGroup> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>
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