-
BINOpenGL/Icon.bmp
-
BINOpenGL/Icon.ico
-
32OpenGL/OpenGL.csproj
-
47OpenGL/OpenGLProgram.cs
-
43OpenGL/app.manifest
-
4OpenGL/packages.config
-
127Sneak.sln
-
BINUWP/Assets/LockScreenLogo.scale-200.png
-
BINUWP/Assets/SplashScreen.scale-200.png
-
BINUWP/Assets/Square150x150Logo.scale-200.png
-
BINUWP/Assets/Square44x44Logo.scale-200.png
-
BINUWP/Assets/StoreLogo.png
-
BINUWP/Assets/Wide310x150Logo.scale-200.png
-
34UWP/Package.appxmanifest
-
29UWP/Properties/AssemblyInfo.cs
-
31UWP/Properties/Default.rd.xml
-
201UWP/UWP.csproj
-
42UWP/UwpProgram.cs
@ -0,0 +1,32 @@ |
|||
<Project Sdk="Microsoft.NET.Sdk"> |
|||
<PropertyGroup> |
|||
<OutputType>WinExe</OutputType> |
|||
<TargetFramework>netcoreapp3.1</TargetFramework> |
|||
<PublishReadyToRun>false</PublishReadyToRun> |
|||
<TieredCompilation>false</TieredCompilation> |
|||
</PropertyGroup> |
|||
<PropertyGroup> |
|||
<ApplicationManifest>app.manifest</ApplicationManifest> |
|||
<ApplicationIcon>Icon.ico</ApplicationIcon> |
|||
</PropertyGroup> |
|||
<ItemGroup> |
|||
<None Remove="Icon.ico" /> |
|||
<None Remove="Icon.bmp" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<EmbeddedResource Include="Icon.ico" /> |
|||
<EmbeddedResource Include="Icon.bmp" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<MonoGameContentReference Include="..\Content\Content.mgcb" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" /> |
|||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" /> |
|||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> |
|||
</ItemGroup> |
|||
<Import Project="..\Shared\Shared.projitems" Label="Shared" /> |
|||
</Project> |
@ -0,0 +1,47 @@ |
|||
using Microsoft.Xna.Framework; |
|||
using System; |
|||
|
|||
namespace SemiColinGames { |
|||
|
|||
public class OpenGLDisplay : IDisplay { |
|||
private GameWindow window; |
|||
private GraphicsDeviceManager graphics; |
|||
|
|||
public void Initialize(GameWindow window, GraphicsDeviceManager graphics) { |
|||
this.window = window; |
|||
this.graphics = graphics; |
|||
window.Title = "Sneak"; |
|||
} |
|||
|
|||
public void SetFullScreen(bool fullScreen) { |
|||
if (fullScreen) { |
|||
// In OpenGL, we misappropriate "fullscreen" to be "the settings good for recording
|
|||
// gameplay GIFs".
|
|||
window.IsBorderless = true; |
|||
// graphics.PreferredBackBufferWidth = 720;
|
|||
// graphics.PreferredBackBufferHeight = 405;
|
|||
graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width; |
|||
graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height; |
|||
} else { |
|||
window.IsBorderless = false; |
|||
graphics.PreferredBackBufferWidth = 1920; |
|||
graphics.PreferredBackBufferHeight = 1080; |
|||
} |
|||
Debug.WriteLine("display: {0}x{1}, fullscreen={2}", |
|||
graphics.PreferredBackBufferWidth, |
|||
graphics.PreferredBackBufferHeight, |
|||
fullScreen); |
|||
graphics.ApplyChanges(); |
|||
} |
|||
} |
|||
|
|||
public static class OpenGLProgram { |
|||
[STAThread] |
|||
static void Main() { |
|||
using (var game = new SneakGame()) { |
|||
game.Services.AddService(typeof(IDisplay), new OpenGLDisplay()); |
|||
game.Run(); |
|||
} |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,43 @@ |
|||
<?xml version="1.0" encoding="utf-8"?> |
|||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1"> |
|||
<assemblyIdentity version="1.0.0.0" name="Sneak.OpenGL"/> |
|||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> |
|||
<security> |
|||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> |
|||
<requestedExecutionLevel level="asInvoker" uiAccess="false" /> |
|||
</requestedPrivileges> |
|||
</security> |
|||
</trustInfo> |
|||
|
|||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1"> |
|||
<application> |
|||
<!-- A list of the Windows versions that this application has been tested on and is |
|||
is designed to work with. Uncomment the appropriate elements and Windows will |
|||
automatically selected the most compatible environment. --> |
|||
|
|||
<!-- Windows Vista --> |
|||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" /> |
|||
|
|||
<!-- Windows 7 --> |
|||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" /> |
|||
|
|||
<!-- Windows 8 --> |
|||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" /> |
|||
|
|||
<!-- Windows 8.1 --> |
|||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" /> |
|||
|
|||
<!-- Windows 10 --> |
|||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" /> |
|||
|
|||
</application> |
|||
</compatibility> |
|||
|
|||
<application xmlns="urn:schemas-microsoft-com:asm.v3"> |
|||
<windowsSettings> |
|||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> |
|||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness> |
|||
</windowsSettings> |
|||
</application> |
|||
|
|||
</assembly> |
@ -0,0 +1,4 @@ |
|||
<?xml version="1.0" encoding="utf-8"?> |
|||
<packages> |
|||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net472" /> |
|||
</packages> |
@ -0,0 +1,127 @@ |
|||
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00 |
|||
# Visual Studio Version 16 |
|||
VisualStudioVersion = 16.0.29613.14 |
|||
MinimumVisualStudioVersion = 10.0.40219.1 |
|||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UWP", "UWP\UWP.csproj", "{21570905-5FFD-49FC-B523-1E7E6F191142}" |
|||
EndProject |
|||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenGL", "OpenGL\OpenGL.csproj", "{E25E2743-F2FD-437B-9411-E55C104451FF}" |
|||
EndProject |
|||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Content", "Content\Content.csproj", "{304FB3E1-0AC3-4331-BA87-0CA35F335203}" |
|||
EndProject |
|||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Shared", "Shared\Shared.shproj", "{2785994A-A14F-424E-8E77-2E464D28747F}" |
|||
EndProject |
|||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SharedTests", "SharedTests\SharedTests.csproj", "{C86694A5-DD99-4421-AA2C-1230F11C10F8}" |
|||
EndProject |
|||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{0A43C3DD-813E-4860-AFC0-205D0F0EFE0B}" |
|||
ProjectSection(SolutionItems) = preProject |
|||
.editorconfig = .editorconfig |
|||
EndProjectSection |
|||
EndProject |
|||
Global |
|||
GlobalSection(SharedMSBuildProjectFiles) = preSolution |
|||
Shared\Shared.projitems*{21570905-5ffd-49fc-b523-1e7e6f191142}*SharedItemsImports = 4 |
|||
Shared\Shared.projitems*{2785994a-a14f-424e-8e77-2e464d28747f}*SharedItemsImports = 13 |
|||
Shared\Shared.projitems*{c86694a5-dd99-4421-aa2c-1230f11c10f8}*SharedItemsImports = 5 |
|||
Shared\Shared.projitems*{e25e2743-f2fd-437b-9411-e55c104451ff}*SharedItemsImports = 5 |
|||
EndGlobalSection |
|||
GlobalSection(SolutionConfigurationPlatforms) = preSolution |
|||
Debug|Any CPU = Debug|Any CPU |
|||
Debug|ARM = Debug|ARM |
|||
Debug|ARM64 = Debug|ARM64 |
|||
Debug|x64 = Debug|x64 |
|||
Debug|x86 = Debug|x86 |
|||
Release|Any CPU = Release|Any CPU |
|||
Release|ARM = Release|ARM |
|||
Release|ARM64 = Release|ARM64 |
|||
Release|x64 = Release|x64 |
|||
Release|x86 = Release|x86 |
|||
EndGlobalSection |
|||
GlobalSection(ProjectConfigurationPlatforms) = postSolution |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|Any CPU.ActiveCfg = Debug|x86 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|Any CPU.Build.0 = Debug|x86 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM.ActiveCfg = Debug|ARM |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM.Build.0 = Debug|ARM |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM.Deploy.0 = Debug|ARM |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM64.ActiveCfg = Debug|ARM64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM64.Build.0 = Debug|ARM64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM64.Deploy.0 = Debug|ARM64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x64.ActiveCfg = Debug|x64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x64.Build.0 = Debug|x64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x64.Deploy.0 = Debug|x64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x86.ActiveCfg = Debug|x86 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x86.Build.0 = Debug|x86 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x86.Deploy.0 = Debug|x86 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|Any CPU.ActiveCfg = Release|x86 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM.ActiveCfg = Release|ARM |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM.Build.0 = Release|ARM |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM.Deploy.0 = Release|ARM |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM64.ActiveCfg = Release|ARM64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM64.Build.0 = Release|ARM64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM64.Deploy.0 = Release|ARM64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x64.ActiveCfg = Release|x64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x64.Build.0 = Release|x64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x64.Deploy.0 = Release|x64 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x86.ActiveCfg = Release|x86 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x86.Build.0 = Release|x86 |
|||
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x86.Deploy.0 = Release|x86 |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|Any CPU.Build.0 = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|ARM.ActiveCfg = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|ARM.Build.0 = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|ARM64.ActiveCfg = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|ARM64.Build.0 = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|x64.ActiveCfg = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|x64.Build.0 = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|x86.ActiveCfg = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|x86.Build.0 = Debug|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|Any CPU.ActiveCfg = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|Any CPU.Build.0 = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|ARM.ActiveCfg = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|ARM.Build.0 = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|ARM64.ActiveCfg = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|ARM64.Build.0 = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|x64.ActiveCfg = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|x64.Build.0 = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|x86.ActiveCfg = Release|Any CPU |
|||
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|x86.Build.0 = Release|Any CPU |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|Any CPU.ActiveCfg = Debug|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|ARM.ActiveCfg = Debug|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|ARM64.ActiveCfg = Debug|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|x64.ActiveCfg = Debug|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|x86.ActiveCfg = Debug|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|x86.Build.0 = Debug|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|Any CPU.ActiveCfg = Release|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|ARM.ActiveCfg = Release|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|ARM64.ActiveCfg = Release|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|x64.ActiveCfg = Release|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|x86.ActiveCfg = Release|x86 |
|||
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|x86.Build.0 = Release|x86 |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|Any CPU.Build.0 = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|ARM.ActiveCfg = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|ARM.Build.0 = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|ARM64.ActiveCfg = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|ARM64.Build.0 = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|x64.ActiveCfg = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|x64.Build.0 = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|x86.ActiveCfg = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|x86.Build.0 = Debug|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|Any CPU.ActiveCfg = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|Any CPU.Build.0 = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|ARM.ActiveCfg = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|ARM.Build.0 = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|ARM64.ActiveCfg = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|ARM64.Build.0 = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|x64.ActiveCfg = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|x64.Build.0 = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|x86.ActiveCfg = Release|Any CPU |
|||
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|x86.Build.0 = Release|Any CPU |
|||
EndGlobalSection |
|||
GlobalSection(SolutionProperties) = preSolution |
|||
HideSolutionNode = FALSE |
|||
EndGlobalSection |
|||
GlobalSection(ExtensibilityGlobals) = postSolution |
|||
SolutionGuid = {85EDD2CE-D4B6-4920-8425-2A366104EA0A} |
|||
EndGlobalSection |
|||
EndGlobal |
After Width: 48 | Height: 48 | Size: 1.3 KiB |
After Width: 1240 | Height: 600 | Size: 13 KiB |
After Width: 300 | Height: 300 | Size: 18 KiB |
After Width: 88 | Height: 88 | Size: 20 KiB |
After Width: 50 | Height: 50 | Size: 20 KiB |
After Width: 620 | Height: 300 | Size: 3.0 KiB |
@ -0,0 +1,34 @@ |
|||
<?xml version="1.0" encoding="utf-8"?> |
|||
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp"> |
|||
<Identity Name="SemiColinGames.SneakDemo" Publisher="CN=B0C5F3A2-84E0-4658-BEEE-53B8D6543FC4" Version="1.0.12.0" /> |
|||
<mp:PhoneIdentity PhoneProductId="1af20c63-1e24-43cd-85f0-ae08451bf3d5" PhonePublisherId="00000000-0000-0000-0000-000000000000" /> |
|||
<Properties> |
|||
<DisplayName>Sneak Demo</DisplayName> |
|||
<PublisherDisplayName>SemiColin Games</PublisherDisplayName> |
|||
<Logo>Assets\StoreLogo.png</Logo> |
|||
</Properties> |
|||
<Dependencies> |
|||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" /> |
|||
</Dependencies> |
|||
<Resources> |
|||
<Resource Language="x-generate" /> |
|||
</Resources> |
|||
<Applications> |
|||
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="Sneak.UWP.App"> |
|||
<uap:VisualElements DisplayName="Sneak Demo" Square44x44Logo="Assets\Square44x44Logo.png" Description="Sneak Demo" BackgroundColor="#464646" Square150x150Logo="Assets\Square150x150Logo.png"> |
|||
<uap:SplashScreen Image="Assets\SplashScreen.png" BackgroundColor="#000000"/> |
|||
<uap:InitialRotationPreference> |
|||
<uap:Rotation Preference="landscape" /> |
|||
</uap:InitialRotationPreference> |
|||
<uap:DefaultTile> |
|||
<uap:ShowNameOnTiles> |
|||
<uap:ShowOn Tile="square150x150Logo"/> |
|||
</uap:ShowNameOnTiles> |
|||
</uap:DefaultTile> |
|||
</uap:VisualElements> |
|||
</Application> |
|||
</Applications> |
|||
<Capabilities> |
|||
|
|||
<Capability Name="internetClient"/></Capabilities> |
|||
</Package> |
@ -0,0 +1,29 @@ |
|||
using System.Reflection; |
|||
using System.Runtime.CompilerServices; |
|||
using System.Runtime.InteropServices; |
|||
|
|||
// General Information about an assembly is controlled through the following
|
|||
// set of attributes. Change these attribute values to modify the information
|
|||
// associated with an assembly.
|
|||
[assembly: AssemblyTitle("Sneak")] |
|||
[assembly: AssemblyDescription("")] |
|||
[assembly: AssemblyConfiguration("")] |
|||
[assembly: AssemblyCompany("")] |
|||
[assembly: AssemblyProduct("Sneak")] |
|||
[assembly: AssemblyCopyright("Copyright © 2020")] |
|||
[assembly: AssemblyTrademark("")] |
|||
[assembly: AssemblyCulture("")] |
|||
|
|||
// Version information for an assembly consists of the following four values:
|
|||
//
|
|||
// Major Version
|
|||
// Minor Version
|
|||
// Build Number
|
|||
// Revision
|
|||
//
|
|||
// You can specify all the values or you can default the Build and Revision Numbers
|
|||
// by using the '*' as shown below:
|
|||
// [assembly: AssemblyVersion("1.0.*")]
|
|||
[assembly: AssemblyVersion("1.0.0.0")] |
|||
[assembly: AssemblyFileVersion("1.0.0.0")] |
|||
[assembly: ComVisible(false)] |
@ -0,0 +1,31 @@ |
|||
<!-- |
|||
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most |
|||
developers. However, you can modify these parameters to modify the behavior of the .NET Native |
|||
optimizer. |
|||
|
|||
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919 |
|||
|
|||
To fully enable reflection for App1.MyClass and all of its public/private members |
|||
<Type Name="App1.MyClass" Dynamic="Required All"/> |
|||
|
|||
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32 |
|||
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" /> |
|||
|
|||
Using the Namespace directive to apply reflection policy to all the types in a particular namespace |
|||
<Namespace Name="DataClasses.ViewModels" Seralize="All" /> |
|||
--> |
|||
|
|||
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata"> |
|||
<Application> |
|||
<!-- |
|||
An Assembly element with Name="*Application*" applies to all assemblies in |
|||
the application package. The asterisks are not wildcards. |
|||
--> |
|||
<Assembly Name="*Application*" Dynamic="Required All" /> |
|||
|
|||
|
|||
<!-- Add your application specific runtime directives here. --> |
|||
|
|||
|
|||
</Application> |
|||
</Directives> |
@ -0,0 +1,201 @@ |
|||
<?xml version="1.0" encoding="utf-8"?> |
|||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
|||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> |
|||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> |
|||
<PropertyGroup> |
|||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
|||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> |
|||
<ProjectGuid>{21570905-5FFD-49FC-B523-1E7E6F191142}</ProjectGuid> |
|||
<OutputType>AppContainerExe</OutputType> |
|||
<AppDesignerFolder>Properties</AppDesignerFolder> |
|||
<RootNamespace>SemiColinGames</RootNamespace> |
|||
<LangVersion>latest</LangVersion> |
|||
<AssemblyName>Sneak</AssemblyName> |
|||
<DefaultLanguage>en-US</DefaultLanguage> |
|||
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier> |
|||
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.18362.0</TargetPlatformVersion> |
|||
<TargetPlatformMinVersion>10.0.17134.0</TargetPlatformMinVersion> |
|||
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion> |
|||
<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile> |
|||
<FileAlignment>512</FileAlignment> |
|||
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
|||
<PackageCertificateKeyFile> |
|||
</PackageCertificateKeyFile> |
|||
<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform> |
|||
<PackageCertificateThumbprint>B8F461B8E646D1DFB7110FE44442EDA3E61FBC26</PackageCertificateThumbprint> |
|||
<AppxPackageSigningEnabled>True</AppxPackageSigningEnabled> |
|||
<GenerateAppInstallerFile>False</GenerateAppInstallerFile> |
|||
<AppxPackageSigningTimestampDigestAlgorithm>SHA256</AppxPackageSigningTimestampDigestAlgorithm> |
|||
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision> |
|||
<GenerateTestArtifacts>True</GenerateTestArtifacts> |
|||
<AppxBundle>Always</AppxBundle> |
|||
<AppxBundlePlatforms>x86|x64|arm|arm64</AppxBundlePlatforms> |
|||
<HoursBetweenUpdateChecks>0</HoursBetweenUpdateChecks> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'"> |
|||
<DebugSymbols>true</DebugSymbols> |
|||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> |
|||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> |
|||
<NoWarn>;2008</NoWarn> |
|||
<DebugType>full</DebugType> |
|||
<PlatformTarget>ARM</PlatformTarget> |
|||
<UseVSHostingProcess>false</UseVSHostingProcess> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<Prefer32Bit>true</Prefer32Bit> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'"> |
|||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> |
|||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> |
|||
<Optimize>true</Optimize> |
|||
<NoWarn>;2008</NoWarn> |
|||
<DebugType>pdbonly</DebugType> |
|||
<PlatformTarget>ARM</PlatformTarget> |
|||
<UseVSHostingProcess>false</UseVSHostingProcess> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<Prefer32Bit>true</Prefer32Bit> |
|||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> |
|||
<DebugSymbols>true</DebugSymbols> |
|||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> |
|||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> |
|||
<NoWarn>;2008</NoWarn> |
|||
<DebugType>full</DebugType> |
|||
<PlatformTarget>x64</PlatformTarget> |
|||
<UseVSHostingProcess>false</UseVSHostingProcess> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<Prefer32Bit>true</Prefer32Bit> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> |
|||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> |
|||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> |
|||
<Optimize>true</Optimize> |
|||
<NoWarn>;2008</NoWarn> |
|||
<DebugType>pdbonly</DebugType> |
|||
<PlatformTarget>x64</PlatformTarget> |
|||
<UseVSHostingProcess>false</UseVSHostingProcess> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<Prefer32Bit>true</Prefer32Bit> |
|||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> |
|||
<DebugSymbols>true</DebugSymbols> |
|||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> |
|||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> |
|||
<NoWarn>;2008</NoWarn> |
|||
<DebugType>full</DebugType> |
|||
<PlatformTarget>x86</PlatformTarget> |
|||
<UseVSHostingProcess>false</UseVSHostingProcess> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<Prefer32Bit>true</Prefer32Bit> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> |
|||
<OutputPath>bin\WindowsUniversal\$(Platform)\$(Configuration)\</OutputPath> |
|||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP</DefineConstants> |
|||
<Optimize>true</Optimize> |
|||
<NoWarn>;2008</NoWarn> |
|||
<DebugType>pdbonly</DebugType> |
|||
<PlatformTarget>x86</PlatformTarget> |
|||
<UseVSHostingProcess>false</UseVSHostingProcess> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<Prefer32Bit>true</Prefer32Bit> |
|||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain> |
|||
</PropertyGroup> |
|||
<PropertyGroup> |
|||
<RestoreProjectStyle>PackageReference</RestoreProjectStyle> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'"> |
|||
<DebugSymbols>true</DebugSymbols> |
|||
<OutputPath>bin\ARM64\Debug\</OutputPath> |
|||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP;CODE_ANALYSIS</DefineConstants> |
|||
<NoWarn>;2008</NoWarn> |
|||
<NoStdLib>true</NoStdLib> |
|||
<DebugType>full</DebugType> |
|||
<PlatformTarget>ARM64</PlatformTarget> |
|||
<UseVSHostingProcess>false</UseVSHostingProcess> |
|||
<LangVersion>7.3</LangVersion> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> |
|||
<Prefer32Bit>true</Prefer32Bit> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'"> |
|||
<OutputPath>bin\ARM64\Release\</OutputPath> |
|||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UAP;CODE_ANALYSIS</DefineConstants> |
|||
<Optimize>true</Optimize> |
|||
<NoWarn>;2008</NoWarn> |
|||
<NoStdLib>true</NoStdLib> |
|||
<DebugType>pdbonly</DebugType> |
|||
<PlatformTarget>ARM64</PlatformTarget> |
|||
<UseVSHostingProcess>false</UseVSHostingProcess> |
|||
<LangVersion>7.3</LangVersion> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> |
|||
<Prefer32Bit>true</Prefer32Bit> |
|||
</PropertyGroup> |
|||
<ItemGroup> |
|||
<Compile Include="UwpProgram.cs" /> |
|||
<Compile Include="Properties\AssemblyInfo.cs" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<AppxManifest Include="Package.appxmanifest"> |
|||
<SubType>Designer</SubType> |
|||
</AppxManifest> |
|||
<MonoGameContentReference Include="..\Content\Content.mgcb"> |
|||
<Link>Content\Content.mgcb</Link> |
|||
</MonoGameContentReference> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<None Include="Package.StoreAssociation.xml" /> |
|||
<Content Include="Properties\Default.rd.xml" /> |
|||
<Content Include="Assets\LockScreenLogo.scale-200.png" /> |
|||
<Content Include="Assets\SplashScreen.scale-200.png" /> |
|||
<Content Include="Assets\Square150x150Logo.scale-200.png" /> |
|||
<Content Include="Assets\Square44x44Logo.scale-200.png" /> |
|||
<Content Include="Assets\StoreLogo.png" /> |
|||
<Content Include="Assets\Wide310x150Logo.scale-200.png" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform"> |
|||
<Version>6.2.10</Version> |
|||
</PackageReference> |
|||
<PackageReference Include="Newtonsoft.Json"> |
|||
<Version>12.0.3</Version> |
|||
</PackageReference> |
|||
<PackageReference Include="SharpDX"> |
|||
<Version>4.2.0</Version> |
|||
</PackageReference> |
|||
<PackageReference Include="SharpDX.Direct2D1"> |
|||
<Version>4.2.0</Version> |
|||
</PackageReference> |
|||
<PackageReference Include="SharpDX.Direct3D11"> |
|||
<Version>4.2.0</Version> |
|||
</PackageReference> |
|||
<PackageReference Include="SharpDX.DXGI"> |
|||
<Version>4.2.0</Version> |
|||
</PackageReference> |
|||
<PackageReference Include="SharpDX.MediaFoundation"> |
|||
<Version>4.2.0</Version> |
|||
</PackageReference> |
|||
<PackageReference Include="SharpDX.XAudio2"> |
|||
<Version>4.2.0</Version> |
|||
</PackageReference> |
|||
</ItemGroup> |
|||
<Import Project="..\Shared\Shared.projitems" Label="Shared" /> |
|||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' "> |
|||
<VisualStudioVersion>14.0</VisualStudioVersion> |
|||
</PropertyGroup> |
|||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" /> |
|||
|
|||
<ItemGroup> |
|||
<PackageReference Include="MonoGame.Framework.WindowsUniversal" Version="3.8.0.*" /> |
|||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.*" /> |
|||
</ItemGroup> |
|||
|
|||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
|||
Other similar extension points exist, see Microsoft.Common.targets. |
|||
<Target Name="BeforeBuild"> |
|||
</Target> |
|||
<Target Name="AfterBuild"> |
|||
</Target> |
|||
--> |
|||
</Project> |
@ -0,0 +1,42 @@ |
|||
using Microsoft.Xna.Framework; |
|||
using Windows.Foundation; |
|||
using Windows.UI.ViewManagement; |
|||
|
|||
namespace SemiColinGames { |
|||
|
|||
public class UwpDisplay : IDisplay { |
|||
private GraphicsDeviceManager graphics; |
|||
|
|||
public void Initialize(GameWindow window, GraphicsDeviceManager graphics) { |
|||
this.graphics = graphics; |
|||
SetFullScreen(true); |
|||
} |
|||
|
|||
public void SetFullScreen(bool fullScreen) { |
|||
graphics.IsFullScreen = fullScreen; |
|||
graphics.ApplyChanges(); |
|||
|
|||
Debug.WriteLine("display: {0}x{1}, fullscreen={2}", |
|||
graphics.PreferredBackBufferWidth, |
|||
graphics.PreferredBackBufferHeight, |
|||
fullScreen); |
|||
} |
|||
} |
|||
|
|||
public class UwpSneakGame : SneakGame { |
|||
public UwpSneakGame() { |
|||
Services.AddService(typeof(IDisplay), new UwpDisplay()); |
|||
} |
|||
} |
|||
|
|||
public static class UwpProgram { |
|||
static void Main() { |
|||
ApplicationView.PreferredLaunchViewSize = new Size(1920, 1080); |
|||
// Could also choose FullScreen here, if we wanted.
|
|||
ApplicationView.PreferredLaunchWindowingMode = |
|||
ApplicationViewWindowingMode.PreferredLaunchViewSize; |
|||
var factory = new MonoGame.Framework.GameFrameworkViewSource<UwpSneakGame>(); |
|||
Windows.ApplicationModel.Core.CoreApplication.Run(factory); |
|||
} |
|||
} |
|||
} |