add SNES_WIDTH and SNES_HEIGHT constants
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@ -21,7 +21,9 @@
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</style>
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</head>
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<body>
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<!-- SNES resolution: 256x224. 4x scaled: 1024 x 896. -->
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<!-- The canvas drawing resolution is the SNES resolution: 256x224.
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JavaScript upscales the canvas (hopefully in a way that the browser
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doesn't antialias it.) -->
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<canvas id="canvas" width="256" height="224" style="display: none"></canvas>
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<div id="fps"></div>
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<div id="debug"></div>
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30
main.js
30
main.js
@ -1,3 +1,6 @@
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const SNES_WIDTH = 256;
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const SNES_HEIGHT = 224;
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const Orientation = {
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UP: 'up',
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DOWN: 'down',
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@ -309,9 +312,10 @@ class Resources {
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}
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class Player {
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// TODO: stop hard-coding player bounding box.
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constructor() {
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this.x = (256 - 26) / 2;
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this.y = (224 - 36) / 2;
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this.x = (SNES_WIDTH - 26) / 2;
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this.y = (SNES_HEIGHT - 36) / 2;
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this.orientation = Orientation.DOWN;
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}
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@ -326,8 +330,8 @@ class Player {
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moveRight() {
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this.orientation = Orientation.RIGHT;
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this.x += 2;
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if (this.x > 256 - 21) {
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this.x = 256 - 21;
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if (this.x > SNES_WIDTH - 21) {
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this.x = SNES_WIDTH - 21;
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}
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}
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@ -342,8 +346,8 @@ class Player {
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moveDown() {
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this.orientation = Orientation.DOWN;
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this.y += 2;
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if (this.y > 224 - 36) {
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this.y = 224 - 36;
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if (this.y > SNES_HEIGHT - 36) {
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this.y = SNES_HEIGHT - 36;
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}
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}
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}
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@ -479,20 +483,16 @@ function loop(world, gfx) {
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}
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function setCanvasScale(scale) {
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const snesWidth = 256;
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const snesHeight = 224;
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const canvas = document.getElementById('canvas');
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canvas.style.width = '' + snesWidth * scale + 'px';
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canvas.style.height = '' + snesHeight * scale + 'px';
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debug('set scale to ' + scale + 'x');
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canvas.style.width = '' + SNES_WIDTH * scale + 'px';
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canvas.style.height = '' + SNES_HEIGHT * scale + 'px';
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canvas.style.display = '';
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debug('set scale to ' + scale + 'x');
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}
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function setAutoCanvasScale() {
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const snesWidth = 256;
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const snesHeight = 224;
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const widthAspect = Math.floor(window.innerWidth / snesWidth);
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const heightAspect = Math.floor(window.innerHeight / snesHeight);
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const widthAspect = Math.floor(window.innerWidth / SNES_WIDTH);
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const heightAspect = Math.floor(window.innerHeight / SNES_HEIGHT);
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const scale = Math.min(widthAspect, heightAspect)
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setCanvasScale(scale);
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}
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