SNES-like engine in JavaScript.
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Colin McMillen 3bd1caa915 add water and trees 2 years ago
scripts use witch sprites by default, elide others 2 years ago
.gitignore add bundle/ to gitignore 2 years ago
LICENSE Initial commit 2 years ago
README.md tighten up cookbook entry 2 years ago
index.html add water and trees 2 years ago
main.js add water and trees 2 years ago

README.md

snej

SNES-like engine in JavaScript

cookbook

  • set up environment in bashrc:

    export SNEJ_ROOT=~/snej
    
  • lint:

    $SNEJ_ROOT/scripts/lint.sh
    
  • deploy locally:

    rm -rf ~/deploy/* && $SNEJ_ROOT/scripts/deploy.sh ~/deploy/
    
  • deploy to famicol.in:

    ssh famicol.in rm -rf 'famicolin/snej/*' && \
        $SNEJ_ROOT/scripts/deploy.sh famicol.in:famicolin/snej
    
  • annotate sprites:

    python3 $SNEJ_ROOT/scripts/assets.py annotate-sprites
    
  • stitch sprites:

    python3 $SNEJ_ROOT/scripts/assets.py \
        stitch-sprites $SNEJ_ROOT/bundle/spritesheet