use spritesheet & metadata from bundle/ instead of hard-coding a few
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c82e19470c
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@ -35,9 +35,9 @@
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<button id="6x">6x</button>
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<button id="6x">6x</button>
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<button id="7x">7x</button>
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<button id="7x">7x</button>
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<button id="8x">8x</button>
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<button id="8x">8x</button>
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<img src="res/tf/atlantis/tf_atlantis_tiles.png" id="atlantis" style="display: none">
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<img src="bundle/tf_atlantis_tiles.png" id="atlantis" style="display: none">
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<img src="res/tf/halloween/ghost1.png" id="ghost" style="display: none">
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<img src="bundle/spritesheet.png" id="spritesheet" style="display: none">
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<img src="res/tf/beasttribes/beast_tribe_2.png" id="cats" style="display: none">
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<script src="bundle/spritesheet.js"></script>
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<script src="main.js"></script>
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<script src="main.js"></script>
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</body>
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</body>
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</html>
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</html>
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28
main.js
28
main.js
@ -338,8 +338,7 @@ class CharacterSprite {
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class Resources {
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class Resources {
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constructor() {
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constructor() {
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const atlantis = document.getElementById('atlantis');
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const atlantis = document.getElementById('atlantis');
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const ghost = document.getElementById('ghost');
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const spritesheet = document.getElementById('spritesheet');
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const cats = document.getElementById('cats');
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const ts = 16;
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const ts = 16;
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this.sprites = {
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this.sprites = {
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'ground0': new Sprite(atlantis, 2 * ts, 1 * ts, 16, 16),
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'ground0': new Sprite(atlantis, 2 * ts, 1 * ts, 16, 16),
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@ -357,16 +356,14 @@ class Resources {
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'seaweed1': new Sprite(atlantis, 16 * ts, 2 * ts, 16, 32),
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'seaweed1': new Sprite(atlantis, 16 * ts, 2 * ts, 16, 32),
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'coral0': new Sprite(atlantis, 15 * ts, 9 * ts, 32, 16),
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'coral0': new Sprite(atlantis, 15 * ts, 9 * ts, 32, 16),
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'rockpile0': new Sprite(atlantis, 17 * ts, 10 * ts, 32, 32),
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'rockpile0': new Sprite(atlantis, 17 * ts, 10 * ts, 32, 32),
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}
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'ghost': new CharacterSprite(ghost, 0, 0, 26, 36),
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for (const key in spritesheet_json) {
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'cat0': new CharacterSprite(cats, 0, 0, 26, 36),
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const sprite_data = spritesheet_json[key];
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'cat1': new CharacterSprite(cats, 26 * 3, 0, 26, 36),
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'cat2': new CharacterSprite(cats, 26 * 6, 0, 26, 36),
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this.sprites[sprite_data['name']] = new CharacterSprite(
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'cat3': new CharacterSprite(cats, 26 * 9, 0, 26, 36),
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spritesheet, sprite_data['x'], sprite_data['y'],
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'cat4': new CharacterSprite(cats, 0, 36 * 4, 26, 36),
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sprite_data['width'] / 3, sprite_data['height'] / 4);
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'cat5': new CharacterSprite(cats, 26 * 3, 36 * 4, 26, 36),
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'cat6': new CharacterSprite(cats, 26 * 6, 36 * 4, 26, 36),
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'cat7': new CharacterSprite(cats, 26 * 9, 36 * 4, 26, 36),
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}
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}
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}
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}
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}
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}
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@ -377,10 +374,11 @@ class Player {
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this.x = (SNES_WIDTH - 26) / 2;
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this.x = (SNES_WIDTH - 26) / 2;
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this.y = (SNES_HEIGHT - 36) / 2;
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this.y = (SNES_HEIGHT - 36) / 2;
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this.orientation = Orientation.DOWN;
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this.orientation = Orientation.DOWN;
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this.spriteNames_ = [
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this.spriteNames_ = [];
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'ghost', 'cat0', 'cat1', 'cat2', 'cat3', 'cat4', 'cat5', 'cat6',
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for (const name in spritesheet_json) {
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'cat7'];
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this.spriteNames_.push(name);
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this.spriteNamesIdx_ = 3;
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}
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this.spriteNamesIdx_ = 8;
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}
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}
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get spriteName() {
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get spriteName() {
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