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add tool for annotating sprite metadata

main
Colin McMillen 5 years ago
parent
commit
46e5a34120
  1. 177
      scripts/assets.py

177
scripts/assets.py

@ -3,7 +3,9 @@
import glob
import json
import os
import pygame
import random
import re
import sys
from PIL import Image
@ -99,7 +101,7 @@ def unglob(list_of_globs):
def input_wh(prompt):
while True:
geometry = input(prompt)
geometry = input(prompt).strip()
try:
cols, rows = [int(x) for x in geometry.split(' ')]
return cols, rows
@ -107,9 +109,154 @@ def input_wh(prompt):
pass
def main():
# Returns True or False.
def input_ok(prompt):
while True:
ok = input(prompt).strip()
if ok.startswith('y'):
return True
if ok.startswith('n'):
return False
def draw_checkerboard(size):
surface = pygame.display.get_surface()
surface.fill((224, 224, 224))
for i in range(surface.get_width() // size + 1):
for j in range(surface.get_height() // size + 1):
if (i + j) % 2 == 0:
continue
rect = pygame.Rect(i * size, j * size, size, size)
surface.fill((192, 192, 192), rect)
def show_splits(image_width, image_height, cols, rows):
surface = pygame.display.get_surface()
split_width = image_width / cols
split_height = image_height / rows
for i in range(cols):
for j in range(rows):
rect = pygame.Rect(
i * split_width, j * split_height, split_width + 1, split_height + 1)
pygame.draw.rect(surface, (255, 0, 255), rect, 1)
pygame.display.flip()
def render_text(text, pos, color):
surface = pygame.display.get_surface()
font = pygame.font.SysFont('notomono', 16)
image = font.render(text, True, color)
surface.blit(image, pos)
pygame.display.flip()
def render_sprite(metadata):
line_color = (255, 0, 255)
surface = pygame.display.get_surface()
draw_checkerboard(8)
image = pygame.image.load(metadata['filename'])
surface.blit(image, (0, 0))
if metadata.get('chunks'):
for chunk in metadata['chunks']:
rect = pygame.Rect(
chunk['x'], chunk['y'], chunk['width'] + 1, chunk['height'] + 1)
pygame.draw.rect(surface, line_color, rect, 1)
label_pos = (chunk['x'] + 4, chunk['y'])
render_text(str(chunk['index']), label_pos, line_color)
caption_pos = (4, 4 + metadata['image_height'] + chunk['index'] * 20)
caption = '%d: %s' % (chunk['index'], chunk.get('name', ''))
render_text(caption, caption_pos, (0, 0, 0))
pygame.display.flip()
def set_sprite_chunk_size(metadata):
cols, rows = input_wh('how many columns & rows of sprites? ')
metadata['chunk_columns'] = cols
metadata['chunk_rows'] = rows
metadata['chunk_width'] = metadata['image_width'] // cols
metadata['chunk_height'] = metadata['image_height'] // rows
metadata['chunks'] = []
for i in range(cols * rows):
x = i % cols
y = i // cols
chunk_md = {
'index': i,
'x': x * metadata['chunk_width'],
'y': y * metadata['chunk_height'],
'width': metadata['chunk_width'],
'height': metadata['chunk_height']
}
metadata['chunks'].append(chunk_md)
render_sprite(metadata)
def edit_sprite_chunk_metadata(chunk):
while True:
name = input('name for chunk #%d: ' % chunk['index']).strip()
print(name)
if re.fullmatch(r'\w+', name):
chunk['name'] = name
return
def edit_sprite_metadata(filename, metadata=None):
if metadata is None:
image = pygame.image.load(filename)
metadata = {
'filename': filename,
'image_width': image.get_width(),
'image_height': image.get_height(),
}
print('\nprocessing %s (%dx%d)' % (
filename, metadata['image_width'], metadata['image_height']))
render_sprite(metadata)
if not metadata.get('chunk_width'):
set_sprite_chunk_size(metadata)
while True:
render_sprite(metadata)
prompt = 'edit (c)hunk sizes, type a chunk #, (n)ext, or (q)uit: '
choice = input(prompt).strip()
if choice == 'n':
return metadata, False
elif choice == 'q':
return metadata, True
elif choice == 'c':
set_sprite_chunk_size(metadata)
elif re.fullmatch(r'\d+', choice):
chunk_num = int(choice)
if 0 <= chunk_num < len(metadata['chunks']):
edit_sprite_chunk_metadata(metadata['chunks'][chunk_num])
else:
print('invalid chunk #')
else:
print('invalid choice')
def annotate_sprites(sprite_files, all_metadata):
pygame.init()
surface = pygame.display.set_mode((1200, 900), pygame.RESIZABLE)
for filename in sprite_files:
sprite_metadata, quit = edit_sprite_metadata(
filename, all_metadata.get(filename))
all_metadata[filename] = sprite_metadata
with open('metadata.json', 'w') as f:
json.dump(all_metadata, f)
if quit:
return
def main(args):
os.chdir(os.path.expanduser('~/time_fantasy'))
metadata = json.load(open('metadata.json'))
with open('metadata.json') as f:
all_metadata = json.load(f)
sprite_files = unglob(SPRITE_FILES)
tileset_files = unglob(TILESET_FILES)
@ -120,22 +267,14 @@ def main():
(len(sprite_files), len(tileset_files), len(animation_files),
len(icon_files), len(background_files)))
for filename in sprite_files:
with Image.open(filename) as image:
x = image.show()
cols, rows = input_wh('%s (%dx%d): ' % (
filename, image.size[0], image.size[1]))
width = image.size[0] / cols
height = image.size[1] / rows
print(width, height)
if rows == 1 and cols == 1:
continue
for i in range(rows):
for j in range(cols):
box = (j * width, i * height, (j + 1) * width, (i + 1) * height)
sprites = image.crop(box)
sprites.show()
if len(args) < 1:
return
command = args[0]
if command == 'annotate-sprites':
annotate_sprites(sprite_files, all_metadata)
if __name__ == '__main__':
main()
main(sys.argv[1:])
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