many pylint fixes
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4ce860a6ed
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15837b7c3c
@ -3,88 +3,89 @@
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import glob
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import json
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import os
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import pprint
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import pygame
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import pprint # pylint: disable=unused-import
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import re
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import sys
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import pygame
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# The guide in tiles/guide.png is quite helpful.
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# TODO: sort the stuff in free/ and noncommercial/
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# TODO: in future/100/characters there are some doors, conveyor belts, screens
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SPRITE_FILES = [
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'animals/sheets/*.png',
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'beasttribes/100/*.png',
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'characters/sheets/*.png',
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'christmas/1x/gnome*.png',
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'christmas/1x/reindeer*.png',
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'christmas/1x/rudolph*.png',
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'christmas/1x/xmas*.png',
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'dwarvesvselves/regularsize/*.png',
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'future/100/characters/cars.png',
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'future/100/characters/future*.png',
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'future/100/characters/military*.png',
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'future/100/characters/modern*.png',
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'halloween/ghost1.png',
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'halloween/horseman/*1.png',
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'halloween/reaper/*1.png',
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'halloween/witch/1x/*.png',
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'lichcrusades/100/*.png',
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'monsters/1x/*.png',
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'mythicalbosses/100/*.png',
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'mythicalbosses/dinosaurs/*.png',
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'npcanimations/rpgmaker/1/*.png',
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'ship/100/char/airship*.png',
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'ship/100/char/boat*.png',
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'ship/100/char/pirates_100.png',
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'ship/100/char/ship*.png',
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'animals/sheets/*.png',
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'beasttribes/100/*.png',
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'characters/sheets/*.png',
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'christmas/1x/gnome*.png',
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'christmas/1x/reindeer*.png',
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'christmas/1x/rudolph*.png',
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'christmas/1x/xmas*.png',
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'dwarvesvselves/regularsize/*.png',
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'future/100/characters/cars.png',
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'future/100/characters/future*.png',
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'future/100/characters/military*.png',
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'future/100/characters/modern*.png',
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'halloween/ghost1.png',
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'halloween/horseman/*1.png',
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'halloween/reaper/*1.png',
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'halloween/witch/1x/*.png',
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'lichcrusades/100/*.png',
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'monsters/1x/*.png',
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'mythicalbosses/100/*.png',
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'mythicalbosses/dinosaurs/*.png',
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'npcanimations/rpgmaker/1/*.png',
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'ship/100/char/airship*.png',
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'ship/100/char/boat*.png',
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'ship/100/char/pirates_100.png',
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'ship/100/char/ship*.png',
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]
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SPRITE_SIDEVIEW_FILES = [
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'beasttribes/100/sv_battler/*.png',
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'future/100/svbattler/*.png',
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# TODO: these need to get scaled down 2x before they can be used.
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'sv_battle/RMMV/sv_actors/*.png',
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'beasttribes/100/sv_battler/*.png',
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'future/100/svbattler/*.png',
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# TODO: these need to get scaled down 2x before they can be used.
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'sv_battle/RMMV/sv_actors/*.png',
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]
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TILESET_FILES = [
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'ashlands/ashlands_tileset.png',
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'atlantis/tf_atlantis_tiles.png',
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'beach/beach_tileset.png',
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'christmas/1x/addon_igloo_1.png',
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'christmas/1x/christmas*.png',
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'cloud/cloud_tileset.png',
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'darkdimension/tf_darkdimension_sheet.png',
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'farmandfort/ff_master_tile_sheet.png',
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'future/100/tilesets/*.png',
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'gianttree/tf_gianttree_tiles.png',
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'halloween/tiles/*1.png',
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'jungle/tf_jungle_tileset.png',
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'patron/train_sheet_1.png',
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'ruindungeons/ruindungeons_sheet_full.png',
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'ship/ship_big_tileset.png',
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'tiles/TILESETS/*.png',
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'winter/tiles/*.png',
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'ashlands/ashlands_tileset.png',
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'atlantis/tf_atlantis_tiles.png',
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'beach/beach_tileset.png',
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'christmas/1x/addon_igloo_1.png',
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'christmas/1x/christmas*.png',
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'cloud/cloud_tileset.png',
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'darkdimension/tf_darkdimension_sheet.png',
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'farmandfort/ff_master_tile_sheet.png',
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'future/100/tilesets/*.png',
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'gianttree/tf_gianttree_tiles.png',
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'halloween/tiles/*1.png',
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'jungle/tf_jungle_tileset.png',
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'patron/train_sheet_1.png',
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'ruindungeons/ruindungeons_sheet_full.png',
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'ship/ship_big_tileset.png',
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'tiles/TILESETS/*.png',
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'winter/tiles/*.png',
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]
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ANIMATION_FILES = [
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'patron/fireworks*_1.png',
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'pixelanimations/animationsheets/*.png',
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'ship/100/char/!$ship_wave*.png',
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'sv_battle/RMMV/system/States.png',
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'tiles/TILESETS/animated/*.png',
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'patron/fireworks*_1.png',
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'pixelanimations/animationsheets/*.png',
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'ship/100/char/!$ship_wave*.png',
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'sv_battle/RMMV/system/States.png',
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'tiles/TILESETS/animated/*.png',
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]
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ICON_FILES = [
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'farmandfort/IconSet/tf_icon_16.png',
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'halloween/hallowicons_1.png',
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'farmandfort/IconSet/tf_icon_16.png',
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'halloween/hallowicons_1.png',
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]
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BACKGROUND_FILES = [
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'cloud/bg_*.png',
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'future/100/other/spacebg.png',
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'ship/100/parallax/*.png'
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'cloud/bg_*.png',
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'future/100/other/spacebg.png',
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'ship/100/parallax/*.png'
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]
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@ -92,7 +93,7 @@ def unglob(list_of_globs):
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result = []
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for file in list_of_globs:
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globbed_files = glob.glob(file)
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assert len(globbed_files) > 0, 'glob for %s should be non-empty' % file
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assert globbed_files, 'glob for %s should be non-empty' % file
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result.extend(globbed_files)
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result.sort()
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return result
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@ -104,7 +105,7 @@ def input_wh(prompt):
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try:
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cols, rows = [int(x) for x in geometry.split(' ')]
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return cols, rows
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except:
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except ValueError:
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pass
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@ -179,16 +180,16 @@ def set_sprite_chunk_size(metadata):
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metadata['chunk_height'] = metadata['image_height'] // rows
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metadata['chunks'] = []
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for i in range(cols * rows):
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x = i % cols
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y = i // cols
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chunk_md = {
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'index': i,
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'x': x * metadata['chunk_width'],
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'y': y * metadata['chunk_height'],
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'width': metadata['chunk_width'],
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'height': metadata['chunk_height']
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}
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metadata['chunks'].append(chunk_md)
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x = i % cols
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y = i // cols
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chunk_md = {
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'index': i,
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'x': x * metadata['chunk_width'],
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'y': y * metadata['chunk_height'],
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'width': metadata['chunk_width'],
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'height': metadata['chunk_height']
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}
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metadata['chunks'].append(chunk_md)
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render_sprite(metadata)
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@ -205,9 +206,9 @@ def edit_sprite_metadata(filename, metadata=None):
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if metadata is None:
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image = pygame.image.load(filename)
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metadata = {
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'filename': filename,
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'image_width': image.get_width(),
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'image_height': image.get_height(),
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'filename': filename,
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'image_width': image.get_width(),
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'image_height': image.get_height(),
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}
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print('\nprocessing %s (%dx%d)' % (
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@ -240,15 +241,15 @@ def edit_sprite_metadata(filename, metadata=None):
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def annotate_sprites(all_metadata, sprite_files):
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pygame.init()
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surface = pygame.display.set_mode((1200, 900), pygame.RESIZABLE)
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pygame.display.set_mode((1200, 900), pygame.RESIZABLE)
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for filename in sprite_files:
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sprite_metadata, quit = edit_sprite_metadata(
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sprite_metadata, should_quit = edit_sprite_metadata(
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filename, all_metadata.get(filename))
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all_metadata[filename] = sprite_metadata
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with open('sprites.json', 'w') as f:
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json.dump(all_metadata, f, sort_keys=True, indent=2)
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if quit:
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if should_quit:
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return
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@ -284,7 +285,8 @@ def stitch_sprites(metadata, filename_base):
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print('\n# named sprites:', len(sprites))
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print('result will be %dx%d' % (total_width, max_height))
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output = pygame.Surface((total_width, max_height), pygame.SRCALPHA)
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output = pygame.surface.Surface(
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(total_width, max_height), flags=pygame.SRCALPHA)
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output_json = {}
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xpos = 0
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for sprite_name, sprite in sprites.items():
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@ -292,11 +294,11 @@ def stitch_sprites(metadata, filename_base):
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area = pygame.Rect(
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sprite['x'], sprite['y'], sprite['width'], sprite['height'])
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output_json[sprite_name] = {
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'name': sprite['name'],
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'x': xpos,
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'y': 0,
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'width': sprite['width'],
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'height': sprite['height']
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'name': sprite['name'],
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'x': xpos,
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'y': 0,
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'width': sprite['width'],
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'height': sprite['height']
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}
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output.blit(sprite_image, (xpos, 0), area)
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xpos += sprite['width']
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@ -309,7 +311,6 @@ def stitch_sprites(metadata, filename_base):
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json.dump(output_json, json_file, sort_keys=True, indent=2)
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def main(args):
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os.chdir(os.path.expanduser('~/time_fantasy'))
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@ -319,8 +320,8 @@ def main(args):
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icon_files = unglob(ICON_FILES)
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background_files = unglob(BACKGROUND_FILES)
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print('\nsprites: %d tilesets: %d animations: %d icons: %d backgrounds: %d' %
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(len(sprite_files), len(tileset_files), len(animation_files),
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len(icon_files), len(background_files)))
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(len(sprite_files), len(tileset_files), len(animation_files),
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len(icon_files), len(background_files)))
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if len(args) < 1:
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return
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