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@ -284,7 +284,7 @@ InitializeSpriteTables: |
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InitializeWorld: |
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; Start the background color as a dark blue. |
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lda #4 |
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sta $24 |
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sta backgroundBlue |
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; Player's initial starting location. |
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lda #(256 / 4) |
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@ -568,7 +568,7 @@ ShotDone: |
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SetBackgroundColor: |
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; The background-color bytes are (R, G, B), each ranging from [0-31]. |
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; The palette color format is 15-bit: [0bbbbbgg][gggrrrrr] |
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; Set the background color. |
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; Entry 0 corresponds to the SNES background color. |
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stz CGADDR |
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