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Fix a bug - *now* we don't need InitSpriteTables.

main
Colin McMillen 6 years ago
parent
commit
a92499fc40
  1. 21
      pewpew.asm

21
pewpew.asm

@ -59,7 +59,6 @@ Start:
SetA8Bit
jsr LoadPaletteAndTileData
jsr InitSpriteTables
jsr InitWorld
; Set screen mode: 16x16 tiles for backgrounds, mode 1.
@ -210,25 +209,6 @@ LoadPaletteAndTileData:
InitSpriteTables: ; TODO(mcmillen): why do we need this?
SetA16Bit
ldx #$0000
; Fill sprite table 1.
lda #$01
-
sta spriteTableStart, X
.rept 4
inx
.endr
cpx #spriteTable1Size
bne -
SetA8Bit
rts
InitWorld:
; Start the background color as a dark blue.
lda #4
@ -731,6 +711,7 @@ UpdateSprites:
.rept 4
inx
.endr
bra -
+
rts

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