Tweak comments in header.asm.
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@ -1,11 +1,7 @@
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;------------------------------------------------------------------------
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;- Standard SNES initialization routine, by Neviksti
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;- Standard SNES initialization routine, originally by Neviksti
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;------------------------------------------------------------------------
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;----------------------------------------------------------------------------
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; InitSNES -- my "standard" initialization of SNES memory and registers
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;----------------------------------------------------------------------------
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.MACRO InitSNES
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sei ;disable interrupts
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clc ;switch to native mode
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45
header.asm
45
header.asm
@ -1,39 +1,32 @@
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;------------------------------ Header File ---------------------------------
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; This is basically a combo of MarctheMER's and Neviksti's header files
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; Perhaps reading their's will also help your understanding of the header,
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; but I believe this will be the simplest method of defining your header,
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; as Marc's doesn't provide a full explanation, and Neviksti's can be
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; a bit more difficult for beginners (using the WLA directives is easier).
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;----------------------------------------------------------------------------
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; LoRom header.
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;==LoRom== ; We'll get to HiRom some other time.
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.MEMORYMAP ; Begin describing the system architecture.
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SLOTSIZE $8000 ; The slot is $8000 bytes in size. More details on slots later.
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DEFAULTSLOT 0 ; There's only 1 slot in SNES, there are more in other consoles.
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.MEMORYMAP
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SLOTSIZE $8000 ; The slot is $8000 bytes in size.
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DEFAULTSLOT 0 ; The SNES only has 1 slot.
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SLOT 0 $8000 ; Define's Slot 0's starting address.
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.ENDME ; End MemoryMap definition
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.ENDME
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.ROMBANKSIZE $8000 ; Every ROM bank is 32 KBytes in size
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.ROMBANKS 8 ; 2 Mbits - Tell WLA we want to use 8 ROM Banks
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.ROMBANKSIZE $8000 ; Every ROM bank is 32 KB in size.
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.ROMBANKS 8 ; 8 ROM banks = 2 Mb (256 KB).
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.SNESHEADER
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ID "SNES" ; 1-4 letter string, just leave it as "SNES"
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ID "SNES"
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NAME "PEW PEW " ; Program Title - can't be over 21 bytes,
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NAME "PEW PEW " ; Program title. Should be 21 bytes long;
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; "123456789012345678901" ; use spaces for unused bytes of the name.
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SLOWROM
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LOROM
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CARTRIDGETYPE $00 ; $00 = ROM only, see WLA documentation for others
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ROMSIZE $08 ; $08 = 2 Mbits, see WLA doc for more..
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SRAMSIZE $00 ; No SRAM see WLA doc for more..
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COUNTRY $01 ; $01 = U.S. $00 = Japan, that's all I know
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LICENSEECODE $00 ; Just use $00
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CARTRIDGETYPE $00 ; $00 = ROM only.
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ROMSIZE $08 ; $08 = 2 Mbits.
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SRAMSIZE $00 ; No SRAM.
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COUNTRY $01 ; $01 = U.S.; $00 = Japan.
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LICENSEECODE $00
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VERSION $00 ; $00 = 1.00, $01 = 1.01, etc.
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.ENDSNES
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.SNESNATIVEVECTOR ; Define Native Mode interrupt vector table
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.SNESNATIVEVECTOR ; Native Mode interrupt vector table.
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COP EmptyHandler
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BRK EmptyHandler
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ABORT EmptyHandler
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@ -41,7 +34,7 @@
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IRQ EmptyHandler
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.ENDNATIVEVECTOR
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.SNESEMUVECTOR ; Define Emulation Mode interrupt vector table
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.SNESEMUVECTOR ; Emulation Mode interrupt vector table.
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COP EmptyHandler
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ABORT EmptyHandler
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NMI EmptyHandler
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@ -49,8 +42,10 @@
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IRQBRK EmptyHandler
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.ENDEMUVECTOR
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.BANK 0 SLOT 0 ; Defines the ROM bank and the slot it is inserted in memory.
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.ORG 0 ; .ORG 0 is really $8000, because the slot starts at $8000
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; Defines the ROM bank and the slot it is inserted in memory.
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; .ORG 0 is really $8000, because the slot starts at $8000.
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.BANK 0 SLOT 0
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.ORG 0
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.SECTION "EmptyVectors" SEMIFREE
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EmptyHandler:
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@ -38,7 +38,7 @@ Start:
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sta $4200
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; Store zeroes to the controller status registers.
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; TODO(mcmillen): is this needed?
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; TODO(mcmillen): is this needed? I think the system should do this.
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stz $4218
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stz $4219
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