and+cmp -> bit where possible
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7b637436b8
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325006664b
70
pewpew.asm
70
pewpew.asm
@ -221,13 +221,10 @@ LoadPaletteAndTileData:
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sta $00
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ldx #$0000 ; This is a blank tile.
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; 1 in 8 chance that we choose a non-blank tile.
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and #%00000111
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cmp #%00000111
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bit #%00000111
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bne +
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ldx #$0002
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lda $00
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and #%10000000
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cmp #%10000000
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bit #%10000000
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bne +
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ldx #$8002 ; Flip vertically.
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+
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@ -324,9 +321,8 @@ JoypadHandler:
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; TODO(mcmillen): handle joystick using 16-bit loads?
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JoypadUp:
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lda JOY1H
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and #$08 ; Up
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cmp #$08
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bne JoypadDown ; Button not pressed.
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bit #$08 ; Up
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beq JoypadDown ; Button not pressed.
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lda playerY
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cmp #0
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beq JoypadDown ; Value saturated.
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@ -335,9 +331,8 @@ JoypadUp:
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JoypadDown:
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lda JOY1H
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and #$04
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cmp #$04
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bne JoypadLeft ; Button not pressed.
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bit #$04 ; Down
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beq JoypadLeft ; Button not pressed.
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lda playerY
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cmp #(224 - 32)
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beq JoypadLeft ; Value saturated.
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@ -346,9 +341,8 @@ JoypadDown:
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JoypadLeft:
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lda JOY1H
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and #$02 ; Left
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cmp #$02
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bne JoypadRight ; Button not pressed.
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bit #$02 ; Left
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beq JoypadRight ; Button not pressed.
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lda playerX
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cmp #0
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beq JoypadRight ; Value saturated.
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@ -357,9 +351,8 @@ JoypadLeft:
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JoypadRight:
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lda JOY1H
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and #$01
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cmp #$01 ; Right
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bne JoypadStart ; Button not pressed.
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bit #$01 ; Right
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beq JoypadStart ; Button not pressed.
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lda playerX
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cmp #(256 - 32)
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beq JoypadStart ; Value saturated.
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@ -368,29 +361,26 @@ JoypadRight:
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JoypadStart:
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lda JOY1H
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and #$10 ; Start
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cmp #$10
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bne JoypadSelect ; Button not pressed.
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bit #$10 ; Start
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beq JoypadSelect ; Button not pressed.
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lda backgroundRed
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cmp #0
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cmp #31
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beq JoypadSelect ; Value saturated.
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dec backgroundRed
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inc backgroundRed
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JoypadSelect:
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lda JOY1H
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and #$20 ; Select
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cmp #$20
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bne JoypadY ; Button not pressed.
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bit #$20 ; Select
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beq JoypadY ; Button not pressed.
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lda backgroundRed
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cmp #31
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cmp #0
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beq JoypadY ; Value saturated.
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inc backgroundRed
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dec backgroundRed
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JoypadY:
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lda JOY1H
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and #$40 ; Y
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cmp #$40
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bne JoypadX ; Button not pressed.
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bit #$40 ; Y
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beq JoypadX ; Button not pressed.
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lda backgroundGreen
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cmp #0
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beq JoypadX ; Value saturated.
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@ -398,9 +388,8 @@ JoypadY:
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JoypadX:
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lda JOY1L
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and #$40 ; X
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cmp #$40
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bne JoypadL ; Button not pressed.
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bit #$40 ; X
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beq JoypadL ; Button not pressed.
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lda backgroundGreen
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cmp #31
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beq JoypadL ; Value saturated.
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@ -408,9 +397,8 @@ JoypadX:
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JoypadL:
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lda JOY1L
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and #$20 ; L
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cmp #$20
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bne JoypadR ; Button not pressed.
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bit #$20 ; L
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beq JoypadR ; Button not pressed.
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lda backgroundBlue
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cmp #0
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beq JoypadR ; Value saturated.
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@ -418,9 +406,8 @@ JoypadL:
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JoypadR:
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lda JOY1L
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and #$10 ; R
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cmp #$10
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bne JoypadB ; Button not pressed.
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bit #$10 ; R
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beq JoypadB ; Button not pressed.
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lda backgroundBlue
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cmp #31
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beq JoypadB ; Value saturated.
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@ -428,9 +415,8 @@ JoypadR:
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JoypadB:
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lda JOY1H
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and #$80 ; B
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cmp #$80
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bne JoypadDone
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bit #$80 ; B
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beq JoypadDone
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jsr MaybeShoot
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JoypadDone:
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