Change addresses back, to match the comment.
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10
pewpew.asm
10
pewpew.asm
@ -26,10 +26,10 @@
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.define backgroundGreen $18
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.define backgroundBlue $19
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.define randomBytePtr $1A
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.define playerX $40
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.define playerY $41
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.define shotCooldown $42
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.define shotData $50
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.define playerX $20
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.define playerY $21
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.define shotCooldown $22
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.define shotData $30
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; TODO(mcmillen): verify that we can relocate these without messing things up.
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.define spriteTableStart $100
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@ -315,7 +315,7 @@ JoypadDebug:
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JoypadHandler:
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; TODO(mcmillen): handle joystick using 16-bit loads?
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JoypadUp:
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lda JOY1H
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and #$08 ; Up
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