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@ -26,10 +26,10 @@ |
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.define backgroundGreen $18 |
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.define backgroundBlue $19 |
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.define randomBytePtr $1A |
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.define playerX $40 |
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.define playerY $41 |
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.define shotCooldown $42 |
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.define shotData $50 |
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.define playerX $20 |
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.define playerY $21 |
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.define shotCooldown $22 |
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.define shotData $30 |
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; TODO(mcmillen): verify that we can relocate these without messing things up. |
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.define spriteTableStart $100 |
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@ -315,7 +315,7 @@ JoypadDebug: |
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JoypadHandler: |
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; TODO(mcmillen): handle joystick using 16-bit loads? |
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JoypadUp: |
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lda JOY1H |
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and #$08 ; Up |
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