Tweak to collision-detection.
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@ -618,7 +618,10 @@ CheckCollisionsWithPlayer:
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adc #16 ; Can't overflow.
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sta $00 ; Store the center.
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lda playerY
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adc #16 ; Store the center.
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; Store the center. Our ship is actually 31 pixels tall, so offsetting by
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; 15 feels more "fair": a shot that hits the invisible bottom edge of the
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; ship won't count as a hit.
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adc #15
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sta $01
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ldx #0
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