For some reason, this causes graphical glitches on real hardware.
@ -235,6 +235,8 @@ InitWorld:
bne -
SetA8Bit
jsr SetBackgroundColor
; Initial enemy ship-spawn cooldown.
lda #30
sta enemyShipSpawnCooldown
@ -311,7 +313,6 @@ MainLoop:
++
jsr UpdateSprites
jsr FillSecondarySpriteTable
bra MainLoop