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@ -355,6 +355,7 @@ public class UiGeometry { |
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private static CameraInfo activeCamera = CameraInfo.CANON_EOS_R6M2; |
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public readonly Vector2i WindowSize; |
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public readonly Box2i ThumbnailBox; |
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public readonly List<Box2i> ThumbnailBoxes = new(); |
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public readonly Box2i PhotoBox; |
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public readonly Box2i StatusBox; |
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@ -376,6 +377,7 @@ public class UiGeometry { |
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int statusBoxPadding = 4; |
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PhotoBox = new Box2i(0, 0, WindowSize.X - thumbnailWidth, WindowSize.Y - statusBoxHeight - statusBoxPadding); |
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StatusBox = new Box2i(0, WindowSize.Y - statusBoxHeight, WindowSize.X - thumbnailWidth, WindowSize.Y); |
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ThumbnailBox = new Box2i(ThumbnailBoxes[0].Min.X, ThumbnailBoxes[0].Min.Y, WindowSize.X, WindowSize.Y); |
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} |
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} |
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@ -620,18 +622,12 @@ public class Game : GameWindow { |
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} |
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Vector2i renderSize = (Vector2i) (((Vector2) active.Size) * scale); |
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// FIXME: clip by the actual PhotoBox size -- this bleeds over UI elements when zoomed in.
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// This doesn't work -- boo.
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// if (renderSize.X > geometry.PhotoBox.Size.X) {
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// renderSize.X = geometry.PhotoBox.Size.X;
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// }
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// if (renderSize.Y > geometry.PhotoBox.Size.Y) {
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// renderSize.Y = geometry.PhotoBox.Size.Y;
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// }
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Vector2i center = (Vector2i) geometry.PhotoBox.Center; |
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Box2i photoBox = Util.MakeBox(center.X - renderSize.X / 2, center.Y - renderSize.Y / 2, renderSize.X, renderSize.Y); |
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DrawTexture(active, photoBox); |
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// Draw thumbnail boxes.
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DrawFilledBox(geometry.ThumbnailBox, Color4.Black); |
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for (int i = 0; i < photos.Count && i < geometry.ThumbnailBoxes.Count(); i++) { |
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Box2i box = geometry.ThumbnailBoxes[i]; |
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DrawTexture(photos[i].Texture(), box); |
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