skeleton for StraightenTool
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1
Photo.cs
1
Photo.cs
@ -105,6 +105,7 @@ public class Photo {
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public GpsInfo? Gps = null;
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public Rectangle CropRectangle = Rectangle.Empty;
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public Vector2i ViewOffset = Vector2i.Zero;
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public float Rotation = 0;
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private static long touchCounter = 0;
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private Texture texture;
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43
Program.cs
43
Program.cs
@ -261,6 +261,46 @@ public class CropTool : ITool {
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}
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public class StraightenTool : ITool {
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Photo photo;
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float initialRotation;
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public StraightenTool(Photo photo) {
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this.photo = photo;
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initialRotation = photo.Rotation;
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}
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public ToolStatus HandleInput(KeyboardState input, MouseState mouse, Transform transform, Game game, Photo photo, UiGeometry geometry) {
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if (input.IsKeyPressed(Keys.Left)) {
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photo.Rotation += 1;
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}
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if (input.IsKeyPressed(Keys.Right)) {
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photo.Rotation -= 1;
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}
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if (input.IsKeyPressed(Keys.Enter)) {
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return ToolStatus.Done;
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}
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if (input.IsKeyPressed(Keys.Escape)) {
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photo.Rotation = initialRotation;
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return ToolStatus.Canceled;
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}
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return ToolStatus.Active;
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}
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public void Draw(UiGeometry geometry, Game game) {
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}
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public string Status() {
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return String.Format("[straighten] {0}", photo.Rotation);
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}
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}
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public class UiGeometry {
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public static Vector2i MIN_WINDOW_SIZE = new(1024, 768);
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@ -678,6 +718,9 @@ public class Game : GameWindow {
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if (input.IsKeyPressed(Keys.C)) {
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activeTool = new CropTool(photos[photoIndex]);
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}
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if (input.IsKeyPressed(Keys.S)) {
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activeTool = new StraightenTool(photos[photoIndex]);
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}
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}
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// Delegate input to the active tool.
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