move choice of encoders into Photo itself
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parent
7b7eb22c91
commit
d72b804b92
11
Photo.cs
11
Photo.cs
@ -4,6 +4,7 @@ using SixLabors.ImageSharp.Metadata.Profiles.Exif;
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using SixLabors.ImageSharp.Metadata.Profiles.Xmp;
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using SixLabors.ImageSharp.Formats;
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using SixLabors.ImageSharp.Formats.Jpeg;
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using SixLabors.ImageSharp.Formats.Png;
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using static System.IO.Path;
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using System.Text;
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using System.Xml.Linq;
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@ -159,7 +160,7 @@ public class Photo {
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}
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}
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public async void SaveAsJpegAsync(string outputRoot, JpegEncoder encoder) {
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public async void SaveAsJpegAsync(string outputRoot) {
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// FIXME: if nothing was changed about this image, just copy the file bytes directly, possibly with metadata changed?
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string directory = Path.Combine(
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outputRoot,
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@ -215,14 +216,18 @@ public class Photo {
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string jpgOut = Path.Combine(directory, "2-jpg", baseFilename);
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Console.WriteLine($"{Filename} => {jpgOut}");
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await image.SaveAsync(jpgOut, encoder);
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await image.SaveAsync(jpgOut, new JpegEncoder() { Quality = 100 });
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if (CropRectangle != Rectangle.Empty) {
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image.Mutate(x => x.Crop(CropRectangle));
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}
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string editOut = Path.Combine(directory, "3-edit", baseFilename);
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Console.WriteLine($"{Filename} => {editOut}");
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await image.SaveAsync(editOut, encoder);
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await image.SaveAsync(editOut, new JpegEncoder() { Quality = 100 });
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// await image.SaveAsync(editOut, new PngEncoder() {
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// BitDepth = PngBitDepth.Bit8, ChunkFilter = PngChunkFilter.None, ColorType = PngColorType.Rgb,
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// CompressionLevel = PngCompressionLevel.BestCompression, FilterMethod = PngFilterMethod.Adaptive,
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// InterlaceMethod = PngInterlaceMode.None });
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}
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}
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@ -849,12 +849,11 @@ public class Game : GameWindow {
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}
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}
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JpegEncoder encoder = new JpegEncoder() { Quality = 100 };
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numPhotosToExport = photos.Count;
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numPhotosExported = 0;
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foreach (Photo p in photos) {
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tasks.Add(Task.Run( () => {
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p.SaveAsJpegAsync(outputRoot, encoder);
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p.SaveAsJpegAsync(outputRoot);
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lock (numPhotosExportedLock) {
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numPhotosExported++;
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toast.Set($"[{numPhotosExported}/{numPhotosToExport}] Exported {outputRoot}/{p.Filename}");
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