temporary test: loading small thumbs only
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parent
44752c5567
commit
cbea050334
6
Photo.cs
6
Photo.cs
@ -2,6 +2,7 @@ using OpenTK.Mathematics;
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using Image = SixLabors.ImageSharp.Image;
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using SixLabors.ImageSharp.Metadata.Profiles.Exif;
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using SixLabors.ImageSharp.Metadata.Profiles.Xmp;
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using SixLabors.ImageSharp.Formats;
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using SixLabors.ImageSharp.Formats.Jpeg;
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using System.Text;
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using System.Xml.Linq;
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@ -48,7 +49,10 @@ public class Photo {
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// edit the image due to rotation (etc) and don't want to try generating
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// a texture for it until that's already happened.
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LastTouch = touchCounter++;
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Image<Rgba32> tmp = await Image.LoadAsync<Rgba32>(Filename);
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DecoderOptions options = new DecoderOptions {
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TargetSize = new Size(256, 256)
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};
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Image<Rgba32> tmp = await Image.LoadAsync<Rgba32>(options, Filename);
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Util.RotateImageFromExif(tmp, Orientation);
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image = tmp;
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}
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@ -639,8 +639,8 @@ public class Game : GameWindow {
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\import");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
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string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
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for (int i = 0; i < files.Count(); i++) {
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string file = files[i];
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@ -669,6 +669,7 @@ public class Game : GameWindow {
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}
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private void UnloadImages() {
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return;
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// Unload images that haven't been touched in a while.
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// FIXME: keep around thumbnail-sized textures?
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lock (loadedImagesLock) {
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@ -704,7 +705,8 @@ public class Game : GameWindow {
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}
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// Start loading any images that are in our window but not yet loaded.
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int minLoadedImage = Math.Max(0, photoIndex - 30);
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int maxLoadedImage = Math.Min(photoIndex + 30, photos.Count - 1);
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// int maxLoadedImage = Math.Min(photoIndex + 30, photos.Count - 1);
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int maxLoadedImage = photos.Count - 1;
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List<Photo> toLoad = new();
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for (int i = minLoadedImage; i <= maxLoadedImage; i++) {
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lock (loadedImagesLock) {
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