straightentool now works in 100ths of degrees
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5f636dd910
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a2a5448afe
6
Photo.cs
6
Photo.cs
@ -105,7 +105,7 @@ public class Photo {
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public GpsInfo? Gps = null;
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public Rectangle CropRectangle = Rectangle.Empty;
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public Vector2i ViewOffset = Vector2i.Zero;
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public float RotationDegrees = 0;
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public int RotationDegreeHundredths = 0;
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private static long touchCounter = 0;
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private Texture texture;
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@ -219,8 +219,8 @@ public class Photo {
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Console.WriteLine($"{Filename} => {jpgOut}");
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await image.SaveAsync(jpgOut, new JpegEncoder() { Quality = 100 });
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if (Math.Abs(RotationDegrees) > 0.001) {
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image.Mutate(x => x.Rotate(RotationDegrees));
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if (RotationDegreeHundredths != 0) {
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image.Mutate(x => x.Rotate(RotationDegreeHundredths / 100f));
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}
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if (CropRectangle != Rectangle.Empty) {
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image.Mutate(x => x.Crop(CropRectangle));
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16
Program.cs
16
Program.cs
@ -257,24 +257,24 @@ public class CropTool : ITool {
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public class StraightenTool : ITool {
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Photo photo;
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float initialRotation;
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int initialRotation;
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public StraightenTool(Photo photo) {
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this.photo = photo;
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initialRotation = photo.RotationDegrees;
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initialRotation = photo.RotationDegreeHundredths;
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}
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public ToolStatus HandleInput(KeyboardState input, MouseState mouse, Transform transform, Game game, Photo photo, UiGeometry geometry) {
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if (input.IsKeyPressed(Keys.D0)) {
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photo.RotationDegrees = 0;
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photo.RotationDegreeHundredths = 0;
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}
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if (input.IsKeyPressed(Keys.Left)) {
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photo.RotationDegrees += .1f;
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photo.RotationDegreeHundredths += 10;
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}
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if (input.IsKeyPressed(Keys.Right)) {
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photo.RotationDegrees -= .1f;
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photo.RotationDegreeHundredths -= 10;
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}
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if (input.IsKeyPressed(Keys.Enter)) {
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@ -282,7 +282,7 @@ public class StraightenTool : ITool {
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}
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if (input.IsKeyPressed(Keys.Escape)) {
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photo.RotationDegrees = initialRotation;
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photo.RotationDegreeHundredths = initialRotation;
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return ToolStatus.Canceled;
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}
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@ -290,7 +290,7 @@ public class StraightenTool : ITool {
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}
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public string Status() {
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return String.Format("[straighten] {0:F2}", photo.RotationDegrees);
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return String.Format("[straighten] {0:F2}", photo.RotationDegreeHundredths / 100f);
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}
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}
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@ -983,7 +983,7 @@ public class Game : GameWindow {
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renderSize.X, renderSize.Y);
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activeOffset = new(photoBox.Min.X, photoBox.Min.Y);
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transform = new Transform(activeScale, activeOffset, activePhoto.Size);
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DrawTexture(active, photoBox, Color4.White, activePhoto.RotationDegrees);
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DrawTexture(active, photoBox, Color4.White, activePhoto.RotationDegreeHundredths / 100f);
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for (int i = 0; i < 5; i++) {
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Texture star = (activePhoto.Rating > i) ? STAR_FILLED : STAR_EMPTY;
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DrawTexture(star, geometry.StarBoxes[i].Min.X, geometry.StarBoxes[i].Min.Y);
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