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@ -1140,13 +1140,20 @@ public class Game : GameWindow { |
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GL.Viewport(0, 0, e.Width, e.Height); |
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} |
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private Vector2 RotateAboutCenter(Vector2 vec, Vector2 center, Matrix2 transform) { |
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Vector2 centerRelative = vec - center; |
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centerRelative *= transform; |
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return centerRelative + center; |
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} |
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private void SetVertices(float left, float top, float width, float height, float rotationDegrees) { |
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Matrix2 transform = Matrix2.CreateRotation(MathHelper.DegreesToRadians(rotationDegrees)); |
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Vector2 topLeft = new Vector2(left, top) * transform; |
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Vector2 topRight = new Vector2(left + width, top) * transform; |
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Vector2 bottomRight = new Vector2(left + width, top + height) * transform; |
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Vector2 bottomLeft = new Vector2(left, top + height) * transform; |
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Vector2 center = new(left + width / 2, top + height / 2); |
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Vector2 topLeft = RotateAboutCenter(new Vector2(left, top), center, transform); |
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Vector2 topRight = RotateAboutCenter(new Vector2(left + width, top), center, transform); |
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Vector2 bottomRight = RotateAboutCenter(new Vector2(left + width, top + height), center, transform); |
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Vector2 bottomLeft = RotateAboutCenter(new Vector2(left, top + height), center, transform); |
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// top left
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vertices[0] = topLeft.X; |
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