update some comments
This commit is contained in:
parent
95882f3135
commit
870daa3851
3
Photo.cs
3
Photo.cs
@ -52,8 +52,7 @@ public class Photo {
|
||||
// edit the image due to rotation (etc) and don't want to try generating
|
||||
// a texture for it until that's already happened.
|
||||
LastTouch = touchCounter++;
|
||||
// TODO: if we zoom in to more than the display size, actually load the whole image?
|
||||
// TODO: now cropping is fucky.
|
||||
// FIXME: if we zoom in to more than the display size, actually load the whole image?
|
||||
DecoderOptions options = new DecoderOptions {
|
||||
TargetSize = new Size(size.X, size.Y),
|
||||
SkipMetadata = true
|
||||
|
@ -276,9 +276,6 @@ public static class Util {
|
||||
if (orientation <= 1) {
|
||||
return;
|
||||
}
|
||||
// FIXME: I'm not convinced that all of these are correct, especially the
|
||||
// cases that involve flipping (because whether you're flipping before or
|
||||
// after rotation matters.)
|
||||
var operations = new Dictionary<ushort, (RotateMode, FlipMode)> {
|
||||
{ 2, (RotateMode.None, FlipMode.Horizontal) },
|
||||
{ 3, (RotateMode.Rotate180, FlipMode.None) },
|
||||
@ -688,8 +685,6 @@ public class Game : GameWindow {
|
||||
if (earliest != null) {
|
||||
Console.WriteLine($"loadedImages.Count: {loadedImages.Count}, " +
|
||||
$"evicting {earliest.Filename} @ {earliestTime}");
|
||||
// TODO: we have to free textures on the GL thread, but could we do
|
||||
// that async'ly to keep the UI responsive?
|
||||
earliest.Unload();
|
||||
loadedImages.Remove(earliest);
|
||||
}
|
||||
@ -770,6 +765,7 @@ public class Game : GameWindow {
|
||||
Texture active = activePhoto.Texture();
|
||||
|
||||
// FIXME: make a function for scaling & centering one box on another.
|
||||
// FIXME: cropping is fucky because activeScale is using the texture size, not the photo size.
|
||||
float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
|
||||
float scaleY = 1f * geometry.PhotoBox.Size.Y / active.Size.Y;
|
||||
float scale = Math.Min(scaleX, scaleY);
|
||||
|
Loading…
Reference in New Issue
Block a user