ExportPhotos: load images async'ly
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@ -233,7 +233,7 @@ public class Photo {
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Console.WriteLine("saving " + filename);
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// FIXME: update JPEG metadata.
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// FIXME: warn if the file already exists?
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using (Image<Rgba32> image = Image.Load<Rgba32>(Filename)) {
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using (Image<Rgba32> image = await Image.LoadAsync<Rgba32>(Filename)) {
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// Util.RotateImageFromExif(image, Orientation);
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await image.SaveAsync(filename, encoder);
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}
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@ -804,8 +804,8 @@ public class Game : GameWindow {
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// Load photos from a directory.
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
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