refactor a bunch of stuff into a CropTool
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6d07a533d7
commit
7db0ec7e62
233
Program.cs
233
Program.cs
@ -52,6 +52,129 @@ public class CameraInfo {
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public static readonly CameraInfo IPHONE_12_MINI = new(new Vector2i(4032, 3024));
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}
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public interface ITool {
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void SetActivePhoto(Photo photo);
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void HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game);
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string Status();
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void Draw(UiGeometry geometry, Game game);
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}
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public class ViewTool : ITool {
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Photo? activePhoto;
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public void SetActivePhoto(Photo photo) {
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activePhoto = photo;
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}
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public void HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game) {
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}
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public string Status() {
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return "";
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}
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public void Draw(UiGeometry geometry, Game game) {
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}
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}
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// FIXME: remove unneeded dependencies on "Game" or at least refactor them a bit.
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public class CropTool : ITool {
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Photo? activePhoto;
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Vector2i mouseDragStart;
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Vector2i mouseDragEnd;
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public void SetActivePhoto(Photo photo) {
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activePhoto = photo;
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}
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public void HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game) {
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Vector2i mousePosition = (Vector2i) mouse.Position;
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if (mouse.IsButtonPressed(MouseButton.Button1)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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mouseDragStart = mousePosition;
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}
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}
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if (mouse.IsButtonDown(MouseButton.Button1)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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// FIXME: really this should be clipped to the active photo's drawable area, not the whole photobox.
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mouseDragEnd = mousePosition;
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}
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}
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if (input.IsKeyPressed(Keys.Escape)) {
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mouseDragStart = new(-1, -1);
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mouseDragEnd = new(-1, -1);
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}
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// FIXME: crop should be a modal tool that starts with C and ends with Enter or Escape.
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if (input.IsKeyPressed(Keys.Enter)) {
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ApplyCrop(game);
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}
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}
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// left, right, top, bottom
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(int, int, int, int) GetCrop() {
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// FIXME: this expects the start point in the top left and the end point
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// in the bottom right; some sign flipping needs to occur to make anchors
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// in other direction work well.
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Vector2i start = mouseDragStart;
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Vector2i end = mouseDragEnd;
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end.Y = Math.Min(end.Y, start.Y + (end.X - start.X) * 4 / 6);
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end.X = start.X + (end.Y - start.Y) * 6 / 4;
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int left = Math.Min(start.X, end.X);
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int right = Math.Max(start.X, end.X);
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int top = Math.Min(start.Y, end.Y);
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int bottom = Math.Max(start.Y, end.Y);
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return (left, right, top, bottom);
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}
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void ApplyCrop(Game game) {
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var (left, right, top, bottom) = GetCrop();
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int area = (right - left) * (bottom - top);
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if (area == 0) {
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return;
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}
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Vector2i leftTop = game.ScreenToImage(left, top);
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Vector2i rightBottom = game.ScreenToImage(right, bottom);
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Rectangle crop = Rectangle.FromLTRB(leftTop.X, leftTop.Y, rightBottom.X, rightBottom.Y);
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// FIXME: make sure this doesn't exceed image.Bounds.
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// FIXME: once set, display it properly in the PhotoBox.
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if (activePhoto != null) {
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activePhoto.CropRectangle = crop;
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}
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Console.WriteLine(crop);
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}
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public void Draw(UiGeometry geometry, Game game) {
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var (left, right, top, bottom) = GetCrop();
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int area = (right - left) * (bottom - top);
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if (area == 0) {
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return;
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}
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Color4 shadeColor = new Color4(0, 0, 0, 0.75f);
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game.DrawFilledBox(new Box2i(0, 0, left, geometry.PhotoBox.Max.Y), shadeColor);
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game.DrawFilledBox(new Box2i(left, 0, geometry.PhotoBox.Max.X, top), shadeColor);
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game.DrawFilledBox(new Box2i(left, bottom, geometry.PhotoBox.Max.X, geometry.PhotoBox.Max.Y), shadeColor);
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game.DrawFilledBox(new Box2i(right, top, geometry.PhotoBox.Max.X, bottom), shadeColor);
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game.DrawBox(new Box2i(left, top, right, bottom), 1, Color4.White);
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game.DrawBox(new Box2i(left - 1, top - 1 , right + 1, bottom + 1), 1, Color4.Black);
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game.DrawBox(new Box2i(left - 2, top - 2 , right + 2, bottom + 2), 1, Color4.White);
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game.DrawHorizontalLine(left, Util.Lerp(top, bottom, 1.0 / 3), right, Color4.White);
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game.DrawHorizontalLine(left, Util.Lerp(top, bottom, 2.0 / 3), right, Color4.White);
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game.DrawVerticalLine(Util.Lerp(left, right, 1.0 / 3), top, bottom, Color4.White);
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game.DrawVerticalLine(Util.Lerp(left, right, 2.0 / 3), top, bottom, Color4.White);
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}
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public string Status() {
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return "crop";
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}
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}
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// FIXME: switch to immediate mode??
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// https://gamedev.stackexchange.com/questions/198805/opentk-immediate-mode-on-net-core-doesnt-work
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// https://www.youtube.com/watch?v=Q23Kf9QEaO4
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@ -662,11 +785,10 @@ public class Game : GameWindow {
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HashSet<Photo> loadedImages = new();
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HashSet<Photo> loadingImages = new();
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readonly object loadedImagesLock = new();
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ITool activeTool = new CropTool();
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int photoIndex = 0;
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int ribbonIndex = 0;
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Vector2i mousePosition;
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Vector2i mouseDragStart;
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Vector2i mouseDragEnd;
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float activeScale = 1f;
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Vector2i activeOffset;
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Shader shader = new();
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@ -710,22 +832,6 @@ public class Game : GameWindow {
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photoIndex = ribbonIndex + i;
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}
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}
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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mouseDragStart = mousePosition;
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}
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}
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if (MouseState.IsButtonDown(MouseButton.Button1)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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// FIXME: really this should be clipped to the active photo's drawable area, not the whole photobox.
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mouseDragEnd = mousePosition;
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}
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}
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if (input.IsKeyPressed(Keys.Escape)) {
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mouseDragStart = new(-1, -1);
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mouseDragEnd = new(-1, -1);
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}
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if (MouseState.IsButtonPressed(MouseButton.Button4)) {
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@ -767,11 +873,6 @@ public class Game : GameWindow {
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photoIndex -= 5;
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}
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// FIXME: crop should be a modal tool that starts with C and ends with Enter or Escape.
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if (input.IsKeyPressed(Keys.C)) {
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ApplyCrop();
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}
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if (input.IsKeyPressed(Keys.P) && altIsDown) {
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ExportPhotos();
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}
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@ -784,8 +885,7 @@ public class Game : GameWindow {
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}
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if (photoIndex != lastPhotoIndex) {
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mouseDragStart = new(-1, -1);
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mouseDragEnd = new(-1, -1);
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// FIXME!!!: do something to reset tool state here
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}
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// Handle presses of the "rating" keys -- 0-5 and `.
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@ -850,6 +950,9 @@ public class Game : GameWindow {
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if (input.IsKeyPressed(Keys.Y)) {
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zoomLevel = 16f;
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}
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activeTool.SetActivePhoto(photos[photoIndex]);
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activeTool.HandleInput(geometry, KeyboardState, MouseState, this);
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}
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void FilterByRating(int rating) {
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@ -910,9 +1013,9 @@ public class Game : GameWindow {
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// Load photos from a directory.
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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@ -1022,65 +1125,11 @@ public class Game : GameWindow {
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DrawText("No photos found.", 10, 10);
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}
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DrawCropBox();
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activeTool.Draw(geometry, this);
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SwapBuffers();
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}
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// left, right, top, bottom
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(int, int, int, int) GetCrop() {
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// FIXME: this expects the start point in the top left and the end point
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// in the bottom right; some sign flipping needs to occur to make anchors
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// in other direction work well.
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Vector2i start = mouseDragStart;
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Vector2i end = mouseDragEnd;
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end.Y = Math.Min(end.Y, start.Y + (end.X - start.X) * 4 / 6);
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end.X = start.X + (end.Y - start.Y) * 6 / 4;
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int left = Math.Min(start.X, end.X);
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int right = Math.Max(start.X, end.X);
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int top = Math.Min(start.Y, end.Y);
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int bottom = Math.Max(start.Y, end.Y);
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return (left, right, top, bottom);
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}
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void ApplyCrop() {
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var (left, right, top, bottom) = GetCrop();
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int area = (right - left) * (bottom - top);
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if (area == 0) {
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return;
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}
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Vector2i leftTop = ScreenToImage(left, top);
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Vector2i rightBottom = ScreenToImage(right, bottom);
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Rectangle crop = Rectangle.FromLTRB(leftTop.X, leftTop.Y, rightBottom.X, rightBottom.Y);
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Photo photo = photos[photoIndex];
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// FIXME: make sure this doesn't exceed image.Bounds.
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// FIXME: once set, display it properly in the PhotoBox.
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photo.CropRectangle = crop;
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Console.WriteLine(crop);
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}
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void DrawCropBox() {
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var (left, right, top, bottom) = GetCrop();
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int area = (right - left) * (bottom - top);
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if (area == 0) {
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return;
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}
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Color4 shadeColor = new Color4(0, 0, 0, 0.75f);
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DrawFilledBox(new Box2i(0, 0, left, geometry.PhotoBox.Max.Y), shadeColor);
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DrawFilledBox(new Box2i(left, 0, geometry.PhotoBox.Max.X, top), shadeColor);
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DrawFilledBox(new Box2i(left, bottom, geometry.PhotoBox.Max.X, geometry.PhotoBox.Max.Y), shadeColor);
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DrawFilledBox(new Box2i(right, top, geometry.PhotoBox.Max.X, bottom), shadeColor);
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DrawBox(new Box2i(left, top, right, bottom), 1, Color4.White);
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DrawBox(new Box2i(left - 1, top - 1 , right + 1, bottom + 1), 1, Color4.Black);
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DrawBox(new Box2i(left - 2, top - 2 , right + 2, bottom + 2), 1, Color4.White);
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DrawHorizontalLine(left, Util.Lerp(top, bottom, 1.0 / 3), right, Color4.White);
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DrawHorizontalLine(left, Util.Lerp(top, bottom, 2.0 / 3), right, Color4.White);
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DrawVerticalLine(Util.Lerp(left, right, 1.0 / 3), top, bottom, Color4.White);
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DrawVerticalLine(Util.Lerp(left, right, 2.0 / 3), top, bottom, Color4.White);
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}
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void DrawPhotos() {
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Photo activePhoto = photos[photoIndex];
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Texture active = activePhoto.Texture();
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@ -1142,25 +1191,25 @@ public class Game : GameWindow {
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DrawText($"({imagePosition.X}, {imagePosition.Y})", geometry.StatusBox.Min.X + 320, y);
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}
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Vector2i ScreenToImage(int x, int y) {
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public Vector2i ScreenToImage(int x, int y) {
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return new(
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(int) ((x - activeOffset.X) / activeScale),
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(int) ((y - activeOffset.Y) / activeScale));
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}
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Vector2i ScreenToImage(Vector2i position) {
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public Vector2i ScreenToImage(Vector2i position) {
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return ScreenToImage(position.X, position.Y);
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}
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void DrawTexture(Texture texture, int x, int y) {
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public void DrawTexture(Texture texture, int x, int y) {
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DrawTexture(texture, Util.MakeBox(x, y, texture.Size.X, texture.Size.Y));
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}
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void DrawTexture(Texture texture, Box2i box) {
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public void DrawTexture(Texture texture, Box2i box) {
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DrawTexture(texture, box, Color4.White);
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}
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void DrawTexture(Texture texture, Box2i box, Color4 color) {
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public void DrawTexture(Texture texture, Box2i box, Color4 color) {
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GL.Uniform4(shader.GetUniformLocation("color"), color);
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SetVertices(box.Min.X, box.Min.Y, box.Size.X, box.Size.Y);
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw);
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@ -1168,26 +1217,26 @@ public class Game : GameWindow {
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);
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}
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void DrawHorizontalLine(int left, int top, int right, Color4 color) {
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public void DrawHorizontalLine(int left, int top, int right, Color4 color) {
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(left, top, right - left, 1), color);
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}
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void DrawVerticalLine(int left, int top, int bottom, Color4 color) {
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public void DrawVerticalLine(int left, int top, int bottom, Color4 color) {
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(left, top, 1, bottom - top), color);
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}
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void DrawBox(Box2i box, int thickness, Color4 color) {
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public void DrawBox(Box2i box, int thickness, Color4 color) {
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Min.X, box.Min.Y, box.Size.X, thickness), color);
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Min.X, box.Min.Y, thickness, box.Size.Y), color);
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Min.X, box.Max.Y - thickness, box.Size.X, thickness), color);
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Max.X - thickness, box.Min.Y, thickness, box.Size.Y), color);
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}
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void DrawFilledBox(Box2i box, Color4 color) {
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public void DrawFilledBox(Box2i box, Color4 color) {
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Min.X, box.Min.Y, box.Size.X, box.Size.Y), color);
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}
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void DrawText(string text, int x, int y) {
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public void DrawText(string text, int x, int y) {
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Texture label = Util.RenderText(text);
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DrawTexture(label, x, y);
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label.Dispose();
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