adapt frame rate based on whether events are happening
This commit is contained in:
parent
393369773b
commit
6478f1ee95
21
Program.cs
21
Program.cs
@ -418,14 +418,27 @@ public class Game : GameWindow {
|
||||
Shader shader = new();
|
||||
Matrix4 projection;
|
||||
float zoomLevel = 0f;
|
||||
double timeSinceEvent = 0;
|
||||
|
||||
protected override void OnUpdateFrame(FrameEventArgs e) {
|
||||
base.OnUpdateFrame(e);
|
||||
toast.Update(e.Time);
|
||||
|
||||
Photo previousPhoto = photos[photoIndex];
|
||||
|
||||
KeyboardState input = KeyboardState;
|
||||
if (input.IsAnyKeyDown || MouseState.IsAnyButtonDown || MouseState.Delta != Vector2i.Zero) {
|
||||
timeSinceEvent = 0;
|
||||
} else {
|
||||
timeSinceEvent += e.Time;
|
||||
}
|
||||
if (IsFocused && timeSinceEvent < 1) {
|
||||
RenderFrequency = 30;
|
||||
UpdateFrequency = 30;
|
||||
} else {
|
||||
RenderFrequency = 2;
|
||||
UpdateFrequency = 2;
|
||||
}
|
||||
|
||||
Photo previousPhoto = photos[photoIndex];
|
||||
|
||||
bool shiftIsDown = input.IsKeyDown(Keys.LeftShift) || input.IsKeyDown(Keys.RightShift);
|
||||
bool altIsDown = input.IsKeyDown(Keys.LeftAlt) || input.IsKeyDown(Keys.RightAlt);
|
||||
@ -664,8 +677,8 @@ public class Game : GameWindow {
|
||||
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
|
||||
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\import");
|
||||
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
|
||||
string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
|
||||
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
|
||||
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
|
||||
string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
|
||||
|
||||
for (int i = 0; i < files.Count(); i++) {
|
||||
string file = files[i];
|
||||
|
Loading…
Reference in New Issue
Block a user