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@ -632,7 +632,7 @@ public class Game : GameWindow { |
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false, 5 * sizeof(float), 3 * sizeof(float)); |
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// Load photos from a directory.
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\"); |
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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@ -640,7 +640,7 @@ public class Game : GameWindow { |
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\import");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
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string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\"); |
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for (int i = 0; i < files.Count(); i++) { |
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string file = files[i]; |
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@ -724,6 +724,8 @@ public class Game : GameWindow { |
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// $ identify -verbose image.jpg | grep Quality:
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// FIXME: don't ExportPhotos() if another export is already active.
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// FIXME: show a progress bar or something.
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// FIXME: if there's a photo missing GPS information, copy the information
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// from the previous photo in the export.
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private async void ExportPhotos() { |
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JpegEncoder encoder = new JpegEncoder() { Quality = 100 }; |
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foreach (Photo p in photos) { |
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@ -989,7 +991,7 @@ static class Program { |
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nwSettings.Size = new Vector2i(1600, 900); |
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nwSettings.MinimumSize = UiGeometry.MIN_WINDOW_SIZE; |
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nwSettings.Title = "Totte"; |
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nwSettings.IsEventDriven = false; |
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nwSettings.IsEventDriven = true; |
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nwSettings.Icon = new WindowIcon(Util.RenderAppIcon()); |
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using (Game game = new(gwSettings, nwSettings)) { |
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