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more cropbox work

main
Colin McMillen 11 months ago
parent
commit
190dda46d4
  1. 67
      Program.cs

67
Program.cs

@ -639,7 +639,6 @@ public class Game : GameWindow {
int ribbonIndex = 0;
Vector2i mouseDragStart;
Vector2i mouseDragEnd;
bool mouseDragging;
Shader shader = new();
Matrix4 projection;
float zoomLevel = 0f;
@ -655,44 +654,48 @@ public class Game : GameWindow {
// FIXME: add a confirm dialog before closing. (Also for the window-close button.)
// FIXME: don't quit if there's pending file-write operations.
// Close when Escape is pressed.
if (input.IsKeyPressed(Keys.Escape)) {
// Close when Ctrl-Q is pressed.
if (input.IsKeyPressed(Keys.Q) && ctrlIsDown) {
Close();
}
int lastPhotoIndex = photoIndex;
Vector2i mousePosition = (Vector2i) MouseState.Position;
// Look for mouse clicks on thumbnails or stars.
//
// Note that we don't bounds-check photoIndex until after all the possible
// inputs that might affect it. That simplifies this logic significantly.
if (MouseState.IsButtonPressed(MouseButton.Button1)) {
Vector2i click = (Vector2i) MouseState.Position;
for (int i = 0; i < geometry.StarBoxes.Count; i++) {
if (geometry.StarBoxes[i].ContainsInclusive(click)) {
if (geometry.StarBoxes[i].ContainsInclusive(mousePosition)) {
photos[photoIndex].Rating = i + 1;
}
}
for (int i = 0; i < geometry.ThumbnailBoxes.Count; i++) {
if (geometry.ThumbnailBoxes[i].ContainsInclusive(click)) {
if (geometry.ThumbnailBoxes[i].ContainsInclusive(mousePosition)) {
photoIndex = ribbonIndex + i;
}
}
if (geometry.PhotoBox.ContainsInclusive(click)) {
mouseDragging = true;
mouseDragStart = click;
if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
mouseDragStart = mousePosition;
}
}
if (MouseState.IsButtonDown(MouseButton.Button1)) {
// FIXME: really this should be clipped to the active photo's drawable area, not the whole photobox.
mouseDragEnd = new Vector2i(
Math.Clamp((int) MouseState.Position.X, geometry.PhotoBox.Min.X, geometry.PhotoBox.Max.X),
Math.Clamp((int) MouseState.Position.Y, geometry.PhotoBox.Min.Y, geometry.PhotoBox.Max.Y));
} else {
mouseDragging = false;
if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
// FIXME: really this should be clipped to the active photo's drawable area, not the whole photobox.
mouseDragEnd = mousePosition;
}
}
if (input.IsKeyPressed(Keys.Escape)) {
mouseDragStart = new(-1, -1);
mouseDragEnd = new(-1, -1);
}
if (MouseState.IsButtonPressed(MouseButton.Button4)) {
@ -745,6 +748,11 @@ public class Game : GameWindow {
photoIndex = Math.Clamp(photoIndex, 0, photos.Count - 1);
}
if (photoIndex != lastPhotoIndex) {
mouseDragStart = new(-1, -1);
mouseDragEnd = new(-1, -1);
}
// Handle presses of the "rating" keys -- 0-5 and `.
// A normal press just sets the rating of the current photo.
// If the user is holding "shift", we instead filter to only show photos of that rating or higher.
@ -980,19 +988,30 @@ public class Game : GameWindow {
DrawText("No photos found.", 10, 10);
}
if (mouseDragging) {
DrawCropBox();
}
DrawCropBox();
SwapBuffers();
}
void DrawCropBox() {
int left = Math.Min(mouseDragStart.X, mouseDragEnd.X);
int right = Math.Max(mouseDragStart.X, mouseDragEnd.X);
int top = Math.Min(mouseDragStart.Y, mouseDragEnd.Y);
int bottom = Math.Max(mouseDragStart.Y, mouseDragEnd.Y);
Vector2i start = mouseDragStart;
Vector2i end = mouseDragEnd;
end.Y = Math.Min(end.Y, start.Y + (end.X - start.X) * 4 / 6);
end.X = start.X + (end.Y - start.Y) * 6 / 4;
int left = Math.Min(start.X, end.X);
int right = Math.Max(start.X, end.X);
int top = Math.Min(start.Y, end.Y);
int bottom = Math.Max(start.Y, end.Y);
int area = (right - left) * (bottom - top);
if (area < 100) {
return;
}
Color4 shadeColor = new Color4(0, 0, 0, 0.75f);
DrawFilledBox(new Box2i(0, 0, left, geometry.PhotoBox.Max.Y), shadeColor);
DrawFilledBox(new Box2i(left, 0, geometry.PhotoBox.Max.X, top), shadeColor);
DrawFilledBox(new Box2i(left, bottom, geometry.PhotoBox.Max.X, geometry.PhotoBox.Max.Y), shadeColor);
DrawFilledBox(new Box2i(right, top, geometry.PhotoBox.Max.X, bottom), shadeColor);
DrawBox(new Box2i(left, top, right, bottom), 1, Color4.White);
DrawBox(new Box2i(left - 1, top - 1 , right + 1, bottom + 1), 1, Color4.Black);
DrawBox(new Box2i(left - 2, top - 2 , right + 2, bottom + 2), 1, Color4.White);

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