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## 2020-02-10
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* Refactored line-of-sight code to be in a separate file & to use `DrawIndexedPrimitives()`.
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* Added ability to restart a level.
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* Cleanups: Player.GetFacing/GetPose, unit tests for Geometry.Rotate(Vector2), draw debug geometry with gfx primitives.
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* Added bcs.sh (Bad Code Search).
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* Set up Gitea to serve <https://git.semicolin.games>.
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* Ported issues / wiki / etc from GitHub & updated README.md to reflect the new canonical location.
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