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* encode ogg files so that they're not above 48khz (the max monogame can handle): `oggenc --resample=48000 sword_swing_*.wav`
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* find monogame content builder errors:
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* find monogame content builder errors:
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```shell
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```shell
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C:\Progra~2\MSBuild\MonoGame\v3.0\Tools\MGCB.exe /quiet /platform:DesktopGL /@:"C:\Users\mcmillen\src\sneak\Content\Content.mgcb" /outputDir:"bin\DesktopGL\Content" /intermediateDir:"obj\DesktopGL\Content"
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C:\Progra~2\MSBuild\MonoGame\v3.0\Tools\MGCB.exe /quiet /platform:DesktopGL /@:"C:\Users\mcmillen\src\sneak\Content\Content.mgcb" /outputDir:"bin\DesktopGL\Content" /intermediateDir:"obj\DesktopGL\Content"
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