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```csharp
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public static class Geometry {
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public static bool PointInCone(
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float visionRangeSq, float fovCos, Vector2 eyePos, Vector2 direction, Vector2 test) {
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Vector2 delta = Vector2.Subtract(test, eyePos);
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if (delta.LengthSquared() > visionRangeSq) {
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return false;
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}
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float dot = Vector2.Dot(Vector2.Normalize(direction), Vector2.Normalize(delta));
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return dot > fovCos;
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public static class Geometry {
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public static bool PointInCone(
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float visionRangeSq, float fovCos, Vector2 eyePos, Vector2 direction, Vector2 test) {
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Vector2 delta = Vector2.Subtract(test, eyePos);
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if (delta.LengthSquared() > visionRangeSq) {
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return false;
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}
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float dot = Vector2.Dot(Vector2.Normalize(direction), Vector2.Normalize(delta));
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return dot > fovCos;
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}
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}
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```
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```csharp
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// Make a 1x1 white texture:
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Texture2D whiteTexture = new Texture2D(GraphicsDevice, 1, 1);
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whiteTexture.SetData(new Color[] { Color.White });
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// When done with it:
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whiteTexture.Dispose();
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```
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