A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen ff0c9ddc26 Add a transformation matrix to spriteBatch.Draw().
Instead of having every drawable object know how to transform itself based on
the camera position, we pass in a transformation matrix to spriteBatch.Draw().
Unfortunately MonoGame only lets us specify a translation that works over an
entire SpriteBatch.Begin() call, so we need to begin & end separately for
objects that *aren't* supposed to translate at the same rate as the camera.

Fixes #39.

GitOrigin-RevId: afab72c39236b1b46fe1597412209981ddae9c7c
2020-02-13 14:54:46 -05:00
Shared Add a transformation matrix to spriteBatch.Draw(). 2020-02-13 14:54:46 -05:00
SharedTests rename Aabb -> AABB 2020-02-13 14:53:19 -05:00
tools Python script for importing assets from the CCG pack. 2020-02-13 14:53:07 -05:00
README.md Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00

sneak

mcmillen's first indie game