A stealth-based 2D platformer where you don't have to kill anyone unless you want to.
https://www.semicolin.games
Colin McMillen
ff0c9ddc26
Instead of having every drawable object know how to transform itself based on the camera position, we pass in a transformation matrix to spriteBatch.Draw(). Unfortunately MonoGame only lets us specify a translation that works over an entire SpriteBatch.Begin() call, so we need to begin & end separately for objects that *aren't* supposed to translate at the same rate as the camera. Fixes #39. GitOrigin-RevId: afab72c39236b1b46fe1597412209981ddae9c7c |
||
---|---|---|
Shared | ||
SharedTests | ||
tools | ||
README.md |
sneak
mcmillen's first indie game