..
Camera.cs
New FOV algorithm that works pretty well.
2020-02-13 14:55:02 -05:00
Clock.cs
clean up private fields/properties
2020-02-13 14:51:47 -05:00
Debug.cs
Add a transformation matrix to spriteBatch.Draw().
2020-02-13 14:54:46 -05:00
FpsCounter.cs
Revert "Add .gitignore and .gitattributes."
2020-02-13 14:50:24 -05:00
Geometry.cs
add extension method: Vector2.Rotate()
2020-02-13 14:54:58 -05:00
History.cs
Revert "Add .gitignore and .gitattributes."
2020-02-13 14:50:24 -05:00
IDisplay.cs
Revert "Add .gitignore and .gitattributes."
2020-02-13 14:50:24 -05:00
Input.cs
add Pause functionality
2020-02-13 14:51:04 -05:00
Levels.cs
add Levels file to hold level definitions (for now)
2020-02-13 14:54:30 -05:00
LICENSE.txt
Revert "Add .gitignore and .gitattributes."
2020-02-13 14:50:24 -05:00
Line.cs
remove unused using statement
2020-02-13 14:52:23 -05:00
LinesOfSight.cs
Split LinesOfSight into separate Draw() and Update() functions.
2020-02-13 14:55:18 -05:00
Player.cs
New FOV algorithm that works pretty well.
2020-02-13 14:55:02 -05:00
Shared.projitems
Split LinesOfSight into separate Draw() and Update() functions.
2020-02-13 14:55:18 -05:00
Shared.shproj
Revert "Add .gitignore and .gitattributes."
2020-02-13 14:50:24 -05:00
SneakGame.cs
Split LinesOfSight into separate Draw() and Update() functions.
2020-02-13 14:55:18 -05:00
Timer.cs
Timer: don't automatically DumpStats(); refactor string prefixes during dump
2020-02-13 14:54:34 -05:00
World.cs
Add a transformation matrix to spriteBatch.Draw().
2020-02-13 14:54:46 -05:00