sneak/Shared
Colin McMillen e2ea2e1d3f Add ability to restart the level. Fixes #9.
GitOrigin-RevId: e7a0cdcdded50e2f02067a166a33e18504aac344
2020-02-16 19:22:36 -05:00
..
Camera.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs Debug: draw rects as 4 GPU-accelerated lines. 2020-02-15 16:32:39 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Geometry.cs FMath.DegToRad(): use look-up table. 2020-02-15 15:15:24 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs Add ability to restart the level. Fixes #9. 2020-02-16 19:22:36 -05:00
Levels.cs add Levels file to hold level definitions (for now) 2020-02-13 14:54:30 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
LinesOfSight.cs Debug.DrawLines: use GPU to draw lines. 2020-02-15 15:47:45 -05:00
Player.cs move FieldOfView into Player 2020-02-15 15:00:26 -05:00
Shared.projitems Split LinesOfSight into separate Draw() and Update() functions. 2020-02-13 14:55:18 -05:00
Shared.shproj Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
SneakGame.cs Add ability to restart the level. Fixes #9. 2020-02-16 19:22:36 -05:00
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 2020-02-13 14:54:34 -05:00
World.cs Add a transformation matrix to spriteBatch.Draw(). 2020-02-13 14:54:46 -05:00