sneak/Shared
Colin McMillen db6f3e1425 Add Input class to group gamepad & keyboard inputs together.
For motion directions (up/down & left/right), have them cancel each other out
if the player attempts to go in opposite directions at once.

Refactor Player & SneakGame to use the new Input class & remove direct access
to Keyboard & GamePad.

GitOrigin-RevId: 80fbed887408ae2b80c01273a49b150f38285dcb
2020-02-13 14:49:45 -05:00
..
Camera.cs comment out Toast from Camera 2020-02-13 14:49:37 -05:00
Debug.cs run dos2unix on all source files 2020-02-13 14:49:30 -05:00
FpsCounter.cs run dos2unix on all source files 2020-02-13 14:49:30 -05:00
History.cs History: make backing array readonly 2020-02-13 14:49:34 -05:00
IDisplay.cs run dos2unix on all source files 2020-02-13 14:49:30 -05:00
Input.cs Add Input class to group gamepad & keyboard inputs together. 2020-02-13 14:49:45 -05:00
LICENSE.txt rename LICENSE -> LICENSE.txt & add copy to tools/ 2020-02-13 14:48:56 -05:00
Player.cs Add Input class to group gamepad & keyboard inputs together. 2020-02-13 14:49:45 -05:00
Shared.projitems Add Input class to group gamepad & keyboard inputs together. 2020-02-13 14:49:45 -05:00
Shared.shproj rm KeyboardInput 2020-02-13 14:49:12 -05:00
SneakGame.cs Add Input class to group gamepad & keyboard inputs together. 2020-02-13 14:49:45 -05:00
World.cs properly handle non-rectangular input string[]s 2020-02-13 14:49:41 -05:00