A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen 96668a6d0a update README for new /semicolin/ paths 4 years ago
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Camera.cs New FOV algorithm that works pretty well. 4 years ago
Clock.cs clean up private fields/properties 4 years ago
Debug.cs Initialize and dispose of whiteTexture in SneakGame. 4 years ago
FpsCounter.cs run dos2unix on all source files 4 years ago
Geometry.cs add extension method: Vector2.Rotate() 4 years ago
History.cs History: make backing array readonly 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs add Pause functionality 4 years ago
LICENSE.txt rename LICENSE -> LICENSE.txt & add copy to tools/ 4 years ago
Levels.cs add Levels file to hold level definitions (for now) 4 years ago
Line.cs remove unused using statement 4 years ago
LinesOfSight.cs LinesOfSight: use less-deprecated DrawIndexedPrimitives() call. 4 years ago
Player.cs New FOV algorithm that works pretty well. 4 years ago
Shared.projitems Split LinesOfSight into separate Draw() and Update() functions. 4 years ago
Shared.shproj rm KeyboardInput 4 years ago
SneakGame.cs Initialize and dispose of whiteTexture in SneakGame. 4 years ago
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 4 years ago
World.cs Add a transformation matrix to spriteBatch.Draw(). 4 years ago