sneak/Shared
Colin McMillen 93a5d477bb New FOV algorithm that works pretty well.
Saved for posterity here, approximately:
https://twitter.com/mcmillen/status/1227326054949408768

GitOrigin-RevId: e960dad1d9241c08dbf1292c6856311d4ebd7a85
2020-02-13 14:55:02 -05:00
..
Camera.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs Add a transformation matrix to spriteBatch.Draw(). 2020-02-13 14:54:46 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Geometry.cs add extension method: Vector2.Rotate() 2020-02-13 14:54:58 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs add Pause functionality 2020-02-13 14:51:04 -05:00
Levels.cs add Levels file to hold level definitions (for now) 2020-02-13 14:54:30 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
Player.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Shared.projitems add Levels file to hold level definitions (for now) 2020-02-13 14:54:30 -05:00
Shared.shproj Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
SneakGame.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 2020-02-13 14:54:34 -05:00
World.cs Add a transformation matrix to spriteBatch.Draw(). 2020-02-13 14:54:46 -05:00