50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
|
|
namespace SemiColinGames {
|
|
class Textures {
|
|
|
|
public static Texture2D Player;
|
|
|
|
public static Texture2D Background1;
|
|
public static Texture2D Background2;
|
|
public static Texture2D Background3;
|
|
public static Texture2D Background4;
|
|
|
|
public static Texture2D Cemetery;
|
|
public static Texture2D Crypt;
|
|
public static Texture2D Dungeon;
|
|
public static Texture2D Forest;
|
|
public static Texture2D Garden;
|
|
public static Texture2D Grassland;
|
|
public static Texture2D Ruins;
|
|
public static Texture2D Sewer;
|
|
public static Texture2D Temple;
|
|
public static Texture2D Village;
|
|
|
|
public static SpriteFont DebugFont;
|
|
|
|
public static void Load(ContentManager content) {
|
|
Player = content.Load<Texture2D>("sprites/ccg/ninja_female");
|
|
|
|
Background1 = content.Load<Texture2D>("backgrounds/szadiart/pf4/background1_day");
|
|
Background2 = content.Load<Texture2D>("backgrounds/szadiart/pf4/background2a_day");
|
|
Background3 = content.Load<Texture2D>("backgrounds/szadiart/pf4/background3_day");
|
|
Background4 = content.Load<Texture2D>("backgrounds/szadiart/pf4/background4_day");
|
|
|
|
Cemetery = content.Load<Texture2D>("tiles/anokolisa/cemetery");
|
|
Crypt = content.Load<Texture2D>("tiles/anokolisa/crypt");
|
|
Dungeon = content.Load<Texture2D>("tiles/anokolisa/dungeon");
|
|
Forest = content.Load<Texture2D>("tiles/anokolisa/forest");
|
|
Garden = content.Load<Texture2D>("tiles/anokolisa/garden");
|
|
Grassland = content.Load<Texture2D>("tiles/anokolisa/grassland");
|
|
Ruins = content.Load<Texture2D>("tiles/anokolisa/ruins");
|
|
Sewer = content.Load<Texture2D>("tiles/anokolisa/sewer");
|
|
Temple = content.Load<Texture2D>("tiles/anokolisa/temple");
|
|
Village = content.Load<Texture2D>("tiles/anokolisa/village");
|
|
|
|
DebugFont = content.Load<SpriteFont>("font");
|
|
}
|
|
}
|
|
}
|