A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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#!/usr/bin/env python3
import glob
import os
import re
import sys
MAX_LINE_LENGTH = 100
# Files with any of these as a substring of their filename are excluded from
# consideration.
FILES_TO_EXCLUDE = [
'/obj/',
'/bin/',
'/AssemblyInfo.cs',
'/Resource.Designer.cs',
'Shared/Levels.cs']
num_errors = 0
def emit_error(filename, line_num, error):
global num_errors
num_errors += 1
print('%s:%d: %s' % (filename, line_num, error))
def lint_csharp(filename):
with open(filename) as f:
for i, line in enumerate(f):
line_num = i + 1
line = line[:-1] # Strip trailing newline.
if len(line) > MAX_LINE_LENGTH:
if not re.match(r'\s*// https?:', line):
emit_error(filename, line_num, 'line too long')
if re.match(r'\s*//\S', line):
emit_error(filename, line_num, 'no space between // and comment')
match = re.match(r'\s*const.* (\w+) =', line)
if match:
identifier = match.group(1)
if not re.fullmatch(r'[A-Z_]+', identifier):
emit_error(filename, line_num,
'const field %s should be in ALL_CAPS' % identifier)
if re.search(r'\t', line):
emit_error(filename, line_num, 'illegal \\t character')
if re.search(r'\r', line):
emit_error(filename, line_num, 'illegal \\r character')
if re.search(r'\s+$', line):
emit_error(filename, line_num, 'trailing whitespace')
def main(args):
this_dir = os.path.dirname(os.path.realpath(__file__))
sneak_root = os.path.join(this_dir, '..', '..')
os.chdir(sneak_root)
csharp_files = sorted(glob.glob('**/*.cs', recursive=True))
# Remove generated files (of which there's lots).
for exclusion_pattern in FILES_TO_EXCLUDE:
csharp_files = [x for x in csharp_files if exclusion_pattern not in x]
for filename in csharp_files:
lint_csharp(filename)
print('lint.py checked %d files and found %d errors' % (
len(csharp_files), num_errors))
if num_errors:
return 1
return 0
if __name__ == '__main__':
sys.exit(main(sys.argv[1:]))