sneak/Shared
Colin McMillen 5cb3ff9fbd first pass at implementing line-of-sight algorithm
partial solution for #29

GitOrigin-RevId: bb5f5dc057ba5947573f9b9c8eb30cc20f635bb0
2020-02-13 14:53:35 -05:00
..
Camera.cs Bound camera by right edge of World. 2020-02-13 14:52:55 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs Debug: draw lines correctly based on camera position. 2020-02-13 14:53:27 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Geometry.cs Geometry: add FMath class & convenient accessors for AABB corners. 2020-02-13 14:53:31 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs add Pause functionality 2020-02-13 14:51:04 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
Player.cs first pass at implementing line-of-sight algorithm 2020-02-13 14:53:35 -05:00
Shared.projitems Add code for intersecting axis-aligned bounding boxes with segments & each other 2020-02-13 14:52:07 -05:00
Shared.shproj Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
SneakGame.cs change player sprite to ninja 2020-02-13 14:53:11 -05:00
World.cs make it possible for new sprite to hit the right end of world 2020-02-13 14:53:23 -05:00